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screendrop

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  1. Hey guys. I recently returned to Skyrim but have found all of my corpses in my game upon dying despawn. Ive look all over the net for an answer and the closest i could come to one was that an old aspect of the Warzones mod by MGE had a performances aspect that caused corpses to despawn faster than intended. Please also note that it is random as the first corpse killed will not despawn but every subsequent one after will. Cheers if you reply
  2. This looks so amazing, just dropping in to say keep up the good work! One may assume the Nexus is behind you!
  3. Yep, they all seem undercooked, underdeveloped and uninspired. Especially the Companions quest line. In a game so big, I really feel that ALL major quests (companions, winterhold, DB etc) should be AT LAST 20 sub quests long. If you're going to make distinct quest lines, at least make them worthy of going on. Sometimes the Companions quest line felt like an errand to be the master of nothing rather than a "big faction related" questline. Even the MQ kinda lacks IMO. Not enough amazing jaw dropping moments and pretty dull, you really only do 6-7 things in it. I think the MQ should have been about 40+ sub quests long or make some of them really difficult to do, or about the travel. They don't have to be CONTENT filled, but just there.
  4. Pretty much, I just want real life, except im the Dragonborn and its Skyrim and Skyrim and magic and dragons are real and CTD doesn't exist. Ok, I just want to live in Skyrim. I lied, I actually want chicken nuggets, but you get the idea
  5. I understand what you're on about. There are some things in the game that feel like they're just there for ceremonial importance. I like how in the Dark Brotherhood, there are polar opposites to what you do, destroy it or make it. Although it feels like a polar opposite, the Civil war actually funnels you into doing things in a rather preset, scripted way. It would be amazing if events unwrapped around you and you could chose to either do it, or not. Take example of the main quest. Imagine if you could not go with Delphine and you had to go out into the world, find the scrolls, find the people yourself, no official quests, but the resources were just out there and you had to track them down, no scripts just searching and academic countenance with fights in between. Then imagine the civil war, imagine if that just happened like in CWO, but on a larger scale. Battles, fort take overs, politics, all occur in a dynamic manner, occurring randomly as the generals of each respective side decide to in game. Imagine if you could just one day come into one of either sides and kill one or both leaders or none and make your own faction. I suppose I'm getting off track, I just wish Skyrim was more dynamic and reactive to the player so that not every thing revolves around you.
  6. Probably best not to progressively add mods, better just to adopt a "new mod, new game". I do a week of beta testing for diff load orders to make sure they're really stable, putting it under different loads, id suggest that. Starting again is probably the best option and try and keep your LO under say, 70 mods, depending on the mods. As with most crashes, its probably a progressive strain crash rather than specfic to one mod. I hate to say it, but you DO need to make certain sacrifices with Skyrim. ~SD
  7. Lord of the Rings, IMO has THE best and and most developed lore. Like TES, it gives justification for the creation of existence and therefore, is able to justify its own constituent parts.
  8. Sounds like you missinstalled texture/meshes, check the meshes and textures file in the DATA file to make sure they're there, otherwise its the mod playing up, although missing models are almost always mesh/text problems
  9. Look, anything with in excess of 2gb VRAM when pertinent to Skyrim is really a gimick. Skyrim is particularly viscious on the CPU, probably because of Havok etc and so, GPU upgrades are only going to benefit GPU specific, and that is really important to realize that it must be specific (ENBs, most Textures) mods. Let me show you an example; SIMM redoes all the meshes on static objects. However, some statics are "moveable" meaning they can be moved and interacted with, but not placed in an inventory. Now, proposing the mesh for a pot is 200 x 100 and SIMM makes the said pot into a HD version of around 520 x 260, whenever that pot falls, due to the nature of Havok physics, NEW physics calculations need to be made for about two times the amount of polygons. I agree with Werne, the titan and pretty much every card in excess of 400 dollars is pointless due to naturally inherited limitations of the game.
  10. And to further that, sometimes, actually usually, BOSS doesn't recognize internal Llist overrides, so you may end up with weird setups, but run BOSS then alter it to your prefs. BOSS is a tool that checks the files loadorder.txt and plugins.txt against an externally procured file masterlist.txt which lists many known mods and the relationships between them. With this information, it runs an algorithmic pattern based on known mod inconsistencies and load order rules and re-orders your loadorder.txt file if desired. Otherwise, it will simply identify missing master/corrupt mod issues
  11. Also, yeah I must have brushed over that, Warzones is the worst mod for stability, best mod ever made, worst stability, even when it was being updated, unistall it unless you want consistent and remarkably persistent crashes, no system, no matter how beefy can safely run Warzones any more
  12. Its not DOD and DCO, they do conflict, however, its because of different model related issues I think, they ussually cause stalls at the Main Menu, no main menu, no HUD, no UI etc. The script problem that is causing the crash is the blood script that is applied to damaged dragons on damage and death. Most likely it is when the death of a dragon triggers the re application of certain bloody fx's and causes a script over load loop where the FX is constantly being applied to an active object whereas the body is now a container
  13. Its not the sound thing im fairly sure, that occurs when a loud sound is heard and Skyrim doesn't want to produce that sound at that time at that frequency. Crashes at the beth screen are almost ALWAYS delinquent/missing master issues, check your masters, run BOSS over it or go into Wrye bash and go to make a patch and it will tell you about any master issues.
  14. Probably addiction, San Andreas, could not get enough of that mod, I though about it all the time but the first game I really liked was need for speed under ground 1, that game was insanely playable
  15. There is a finite limit on how much of a system, no matter how powerful, can be used by Skyrim. 3.1 is the official RAM level, but the hack in the ENB boost helps divert some of the usage to GPU RAM, thus theoretically increasing this limit. The reality is that having dual GTX 690s or a single 680 won't make a difference, you just have to tell yourself you have finite resources, use them the best you can to use only the mods that you really need.
  16. Well, for a start, if i may be candid, way too many complex and large mods. I usually go 5 "complex mods" (I have a catagorising system" and then about 70 smaller ones. I catagorize based on how much they alter or add/remove from vanilla game. Within that load order, I can see about 10 mods that make substantial changes. Not one of them is wholly responsible, but its kind of like a "death by a thousand cuts" concept. In your case, upon seeing your LO, i'd say nothing in particular is responsible, but rather an over exuberant abundance of mods, sorry :D ~SD
  17. It is technically possible, but as with anything in Skyrim, "recreating" a save through the console is complex and can be buggy, probably just best to start again and keep the vanilla save when ever you want the other things. I considered doing what you're doing but quickly discovered there are other hidden variables in the console that I was unaware of and also, it kinda break immersion. ~SD
  18. Nice tweak, although I believe certain grasses are simply rendered as a LOD at a certain range, have you tried the Ugrid tweak?
  19. Should always have USKP, but the FX bugs are already present in Skyrim vanilla, but certain mods can antagonise them, like SkyTEST did with lvlpredatorscript.psc bugs. Try the USKP but I have all three installed and I still get the FXDragonBloodDamageScript.psc" log spam. Its when you damage a dragon and the bloody shader is applied to the area, im pretty sure
  20. Nah SOS is clean as of the recent re-release, are you running any of the "more bird flee" mods or any bird related mods, the bifxbirdflee script sucks, i've begun to notice, actually, a lot of the vanilla "FX" scripts suck, just go through and find any mods that reference birds or bird assets, its not SOS though, it would have an actually notification. The FX bugs are like inherited master bugs from the game itself :) Hope this helps ~SD
  21. *Lays seige to the castle with 1,500 snow men and a trebuchet firing snow projectiles*
  22. What title, for you, has the most interesting/developed/detailed lore? Games and like Dark Souls, Skyrim and Lord of the Rings, to take a wide cut, all have amazingly developed interesting lore. Which ones, of anything, movies/games/series has THE best developed lore? Can you tell us anything about it? What makes lore of fiction so interesting? ~SD
  23. Yeah sort of, it's been done with NPCs that have generic names but it was a flash in the pan, the idea became real popular real quick but was often inconsistent and then ran out of fuel
  24. Firstly, the game is capped at 60FPS, most modern games are to prevent FPS related issues such as micro-stuttering, you can , however, disable this, but you physiologically don't recognize above 60 usually. Grass and NPCs are generally CPU dependant. Skyrim as a whole is fairly CPU rather than GPU dependant. GPU is used for rendering scenes which are roughly drawn up by the CPU. The CPU calculates things like physics and Havok simulations. It can and usually does calculate things like NPC AI, NPC routines etc. GPU bottlenecking can't be moved around except for a new GPU and even then, there is a finite limit to how much of a system can be used. One has to realize that Skyrim can't use more than what it can use, what is most likely is not that you're hitting a GPU bottleneck, but that the game itself has hit its limits. 100+ mods is almost never going to be 100 per cent stable, no matter what you're doing, especially large overhauls. Although the monitor shows only a small percent of your system is being used, that is most likely because the game can't physically use any more. As a general rule, it is generally inefficient at A) Using more than 2 cores at +2.0GhZ B) Using a powerful GPU is any capacity C) and totally unable to use more than 3.1 gb THe only answer here is to trim down your mod order, take the ones out you don't absolutely need, but only like, and then you should start to see some improvement in the game performance. To reiterate myself; Grass and NPC rendering/processing is largely CPU dependant, and Skyrim is CPU heavy and largely limited by how much it can use anyway. Lose some of your mods is the best advice I can give. ~SD
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