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New Holotape Games


Zorkaz

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Does anyone know what the games are based on or "made of"? (Codewise, Structurally)

 

I always thought new holotape games would be a blast and given their simplicity they shouldn't be harder to code than some old flash game.

 

But given the lack of info about their origins it's hard to start

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Well I still have my Flash 5 and MX lying around somewhere :D I might be able to make a duck hunting thing. Probably the hardest part in the end would be that the graphics should have the Fallout style

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You will need an absolute minimum of CS3 or greater and be handy with Actionscript 3.0. Start with extracting a vanilla holotape swf from the BA2 and decompiling it into an FLA file with FFDec https://www.creationkit.com/fallout4/index.php?title=JPEXS_Free_Flash_Decompiler_(FFDec)

 

At that point you will be able to edit the holotape and re-publish it back to a playable swf.

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You could steal recycle assets from other holotape games.

 

I have considered making a "rom hack" version of an existing holotape game by replacing the sprites. But that is still a lot of work, even without having to code in actionscript. Especially without a way to actually try the SWF without having to start the game each time

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Especially without a way to actually try the SWF without having to start the game each time

 

Reminds me of the actual HUNDREDS of hours I spent reloading clean games to test each script tweak or change before I found the [ reloadscript ] console command.

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You could steal recycle assets from other holotape games.

 

Especially without a way to actually try the SWF without having to start the game each time

 

In most cases you dont have to restart the game to test swf changes. Depends on the menu but most are unloaded/disposed completely when they are closed. There are exceptions like the Console menu which needs a game restart to see changes, but I think with holotapes you can just have the game running in the background while you work in Adobe Flash, re-publish your swf, then tab to fallout and open the menu/holotape.

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I am not too familiar with SWF stuff, but would it be possible to create a custom perk system with this that you access via a holotape (like a normal holotape game)?

Can this SWF stuff read/change "ingame" variables / quests / things like that?

Or is it like a completely seperate "application" that is running "independant" of FO4 (can't read/write variables to the FO4-game system).

 

Because if the holotape-swf-stuff could "interact" with the FO4-game system, that would make custom perk-systems with a nice UI possible ...

 

[Just my crazy thoughts ... ]

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