Zorkaz Posted March 26, 2020 Share Posted March 26, 2020 As I'm working on a racing track I wanted to get suggestions for possible driving mods. I tried out the jeep from driveables of the commonwealth but appearantly it can't accelarate Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted March 28, 2020 Share Posted March 28, 2020 Huh, I swore we left the pseudo sorta kinda fake acceleration on one of the test jeeps.... <shrug>I know we left it in the APC mod, at least.(and, like, half-sure we added it in the patch we did for that M mod...Commonwealth Vehicles or whatever it was) Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted March 28, 2020 Share Posted March 28, 2020 You should just make your own, you're getting pretty good at this stuff...can't imagine you couldn't come up with something interesting.Edit to add: Yep, we did add it to M's:"Turning radius, some weapon modcol ratios, speeds, added a pseudo fake sorta acceleration, a few edits to the copter to give it a little swing, few other bits, etc etc, so on and so forth, lalalala...not much at all."https://www.nexusmods.com/fallout4/mods/37902 But, yeah, I'd like to see what you could do with drivables...sure they'd be fantastic. Link to comment Share on other sites More sharing options...
Zorkaz Posted March 28, 2020 Author Share Posted March 28, 2020 The motorcycle mod is pretty good actually. https://www.nexusmods.com/fallout4/mods/21899It can't compare to the cool New Vegas car mod. The Racing Tracks are here: https://www.nexusmods.com/fallout4/mods/44119/?tab=posts&BH=1 Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted March 29, 2020 Share Posted March 29, 2020 Oh, and RoboChair/RoboMama had acceleration iirc, too. Link to comment Share on other sites More sharing options...
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