thefrogster Posted March 27, 2020 Share Posted March 27, 2020 this is crucial and there is different ways to do it. when entering an indoorcell through a door you enter a random one and vis versa. or any door leads to any random door so you may need to go through several indoorcells to reach a specific one. would be nice if questmarkers worked too. greetings Link to comment Share on other sites More sharing options...
Zorkaz Posted March 27, 2020 Share Posted March 27, 2020 Please write this again. Do you need help with this or what is this about? Link to comment Share on other sites More sharing options...
SKKmods Posted March 27, 2020 Share Posted March 27, 2020 "you are in a maze of twisty little passages, all alike" Make doors activators and its simple to script random MoveTo() targets, already do this in a couple of places. Link to comment Share on other sites More sharing options...
Zorkaz Posted March 27, 2020 Share Posted March 27, 2020 Btw you don't even need to make them activators. Just use a load door and give it a script Link to comment Share on other sites More sharing options...
instyne49 Posted March 27, 2020 Share Posted March 27, 2020 Deleted, subject not relevant to the conversation. Link to comment Share on other sites More sharing options...
Zorkaz Posted March 27, 2020 Share Posted March 27, 2020 You could do it with Xmarkers placed in each cell. Assign them unique names and use autofill in the script properties. Pretty easy Link to comment Share on other sites More sharing options...
SKKmods Posted March 27, 2020 Share Posted March 27, 2020 Or use a form list of destinations which can be both filled with static entries at at design timer and then added to by script at runtime depending on the state of the world, DLCs and other mods. Try to keep it dynamic people. ps does SetActivateTextOverride() work on load doors ... you know, for a full quality user experience ? Link to comment Share on other sites More sharing options...
Zorkaz Posted March 27, 2020 Share Posted March 27, 2020 Hmm.. that I don't know (For now). But if thefrogster wants a surprise basic doors should suffice Link to comment Share on other sites More sharing options...
SKKmods Posted March 27, 2020 Share Posted March 27, 2020 Your absolutely right, I should keep the quality solutions to myself. Good luck ! Link to comment Share on other sites More sharing options...
Zorkaz Posted March 27, 2020 Share Posted March 27, 2020 :DAnyway I'm still curious if this is a request or a question for modding help Link to comment Share on other sites More sharing options...
Recommended Posts