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Indoorcell randomizer


thefrogster

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this is crucial

 

and there is different ways to do it.

 

when entering an indoorcell through a door you enter a random one and vis versa. or any door leads to any random door so you may need to go through several indoorcells to reach a specific one. would be nice if questmarkers worked too.

 

greetings

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Or use a form list of destinations which can be both filled with static entries at at design timer and then added to by script at runtime depending on the state of the world, DLCs and other mods. Try to keep it dynamic people.

 

ps does SetActivateTextOverride() work on load doors ... you know, for a full quality user experience ?

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