Jump to content

Torches do not work!?


pikkujantteri

Recommended Posts

Hello!

 

I hope this is the right place to ask help to my problem.

 

Yesterday when I played oblivion, torches worked fine, then it extinguished normally. After that I wielded new one, but that extingiushed immediately.

It didn´t even start to burn :verymad: . I tried to fix the problem by repairing abomb-bug, but that didn´t work.

 

Here is my list of mods:

 

  • 00 oblivion.esm 01 All Natural Base.esm [Version 1.34] 02 Kvatch Rebuilt.esm 03 Knights - Revelation.esm ++ BrighterTorches_v1.2.esp 04 Unofficial Oblivion Patch.esp [Version 3.4.1] 05 DLCShiveringIsles.esp 06 Better Cities .esp [Version 4.7.0] ++ LoadingScreens.esp 07 All Natural.esp [Version 1.34] 08 All Natural - SI.esp [Version 1.34] 09 Immersive Interiors.esp [Version 0.8.1] 0A Idle Dialogue.esp [Version 1.3] 0B MIS.esp 0C MIS Low Wind.esp 0D MIS New Sounds Optional Part.esp 0E Sounds of Cyrodiil.esp [Version 1.1] 0F All Natural - Real Lights.esp [Version 1.34] 10 Bedrollsanyone.esp 11 Fishing in Cyrodiil.esp 12 P-Froggys First Person Body.esp [Version 1.0a] 13 Camping.esp 14 Crowded Roads.esp [Version 2.0] 15 Immersive Travelers.esp 16 PTRoamingNPCs.esp 17 CapesandCloaks.esp 18 MD_Saddle_Bags_v2.esp 19 MD_Saddle_Bags_Lite_v2.esp 1A Cyrodiil transportation network 1.3.esp 1B cyrodiil transportation network 1.3 wz.esp 1C Fireflys Extended Cities.esp 1D FishermansCottage.esp [Version 2.2] 1E Kvatch Rebuilt.esp 1F Kvatch Rebuilt Weather Patch.esp 20 GlenvarCastle.esp 21 Knights.esp 22 Knights - Revelation.esp 23 TotF.esp 24 ReclaimSancreTor.esp [Version 1.0.5] 25 xulTheHeath.esp 26 xulColovianHighlands_EV.esp [Version 1.2.2] 27 xulChorrolHinterland.esp [Version 1.2.3] 28 xulBravilBarrowfields.esp [Version 1.3.4] 29 xulCloudtopMountains.esp [Version 1.0.3] 2A xulArriusCreek.esp [Version 1.1.4] 2B xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 2C xulRollingHills_EV.esp [Version 1.3.3] 2D xulPantherRiver.esp 2E xulRiverEthe.esp [Version 1.0.2] 2F xulSkingradOutskirts.esp [Version 1.0.2] 30 xulSnowdale.esp [Version 1.0.5] 31 xulCliffsOfAnvil.esp [Version 1.12] 32 xulTheEasternPeaks.esp [Version 1.0.1] 33 ImpeREAL Empire - Unique Forts.esp ++ BuyLockpicks.esp ++ moremerchantmoneyv1.1.esp 34 RareItemsv1.18.esp [Version 1.18] 35 tag_NaturalWildlife.esp 36 talkwithyourhands2.esp 37 LooterWeightMod.esp ++ Merchants Buy Stolen Goods.esp 38 attack and hide medium v2.1.esp 39 attack and hide easier v2.1.esp 3A attack and hide harder v2.1.esp 3B Deadlier Sneaking 1.1.esp 3C BountyReductionOverTime_standard.esp [Version 1.1] 3D BountyReductionOverTime_unforgiving.esp [Version 1.1] 3E BountyReductionOverTime_mostwanted.esp [Version 1.1] 3F No psychic guards v1.2.esp 40 No psychic guards harder v1.2.esp 41 Kobu's Character Advancement System.esp 42 DMC Stylish - Specialanims.esp 43 Stylish Jump.esp ** Let There Be Darkness - Cyrodiil + SI.esp ** Let There Be Darkness - Knights.esp ** Let There Be Darkness - Mehrunes Razor.esp 44 MM_NoMoreAnnoyingMessages.esp [Version 1.2] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34] 45 LooterWeightMod-Light.esp 46 ArenaCrowd2.esp 47 locksmith.esp 48 horsefollow.esp 49 Axebane_Hunters20.esp 4A Weapon_Durability-000.esp ++ Sniping Bows.esp 4B Hunting Cabin.esp 4C Crowded Bruma.esp 4D Crowded Cheydinhal.esp 4E Crowded Chorrol.esp 4F Crowded Skingrad.esp 50 Bashed Patch, 0.esp

 

Thank you for advance if somebody have sloution to my problem.

 

Edit: Damn, i posted this to wrong topic :wallbash:

Edited by pikkujantteri
Link to comment
Share on other sites

Did it appear to just add itself to the same stack as the rest of your torches or did it list itself separately in your inventory? The Namira torches are separate in your inventory (because they are different, wondering if yours show up different than the vanilla ones).
Link to comment
Share on other sites

I understood that ... what I meant is are you showing more than one stack of torches in your inventory (in other words if you had 50 torches in your inventory do you see a stack of say 10 torches and a stack of 40 or just one stack of 50 torches)?
Link to comment
Share on other sites

Here is my list of mods:

 

  • 00 oblivion.esm 01 All Natural Base.esm [Version 1.34] 02 Kvatch Rebuilt.esm 03 Knights - Revelation.esm ++ BrighterTorches_v1.2.esp 04 Unofficial Oblivion Patch.esp [Version 3.4.1] 05 DLCShiveringIsles.esp 06 Better Cities .esp [Version 4.7.0] ++ LoadingScreens.esp 07 All Natural.esp [Version 1.34] 08 All Natural - SI.esp [Version 1.34] 09 Immersive Interiors.esp [Version 0.8.1] 0A Idle Dialogue.esp [Version 1.3] 0B MIS.esp 0C MIS Low Wind.esp 0D MIS New Sounds Optional Part.esp 0E Sounds of Cyrodiil.esp [Version 1.1] 0F All Natural - Real Lights.esp [Version 1.34] 10 Bedrollsanyone.esp 11 Fishing in Cyrodiil.esp 12 P-Froggys First Person Body.esp [Version 1.0a] 13 Camping.esp 14 Crowded Roads.esp [Version 2.0] 15 Immersive Travelers.esp 16 PTRoamingNPCs.esp 17 CapesandCloaks.esp 18 MD_Saddle_Bags_v2.esp 19 MD_Saddle_Bags_Lite_v2.esp 1A Cyrodiil transportation network 1.3.esp 1B cyrodiil transportation network 1.3 wz.esp 1C Fireflys Extended Cities.esp 1D FishermansCottage.esp [Version 2.2] 1E Kvatch Rebuilt.esp 1F Kvatch Rebuilt Weather Patch.esp 20 GlenvarCastle.esp 21 Knights.esp 22 Knights - Revelation.esp 23 TotF.esp 24 ReclaimSancreTor.esp [Version 1.0.5] 25 xulTheHeath.esp 26 xulColovianHighlands_EV.esp [Version 1.2.2] 27 xulChorrolHinterland.esp [Version 1.2.3] 28 xulBravilBarrowfields.esp [Version 1.3.4] 29 xulCloudtopMountains.esp [Version 1.0.3] 2A xulArriusCreek.esp [Version 1.1.4] 2B xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 2C xulRollingHills_EV.esp [Version 1.3.3] 2D xulPantherRiver.esp 2E xulRiverEthe.esp [Version 1.0.2] 2F xulSkingradOutskirts.esp [Version 1.0.2] 30 xulSnowdale.esp [Version 1.0.5] 31 xulCliffsOfAnvil.esp [Version 1.12] 32 xulTheEasternPeaks.esp [Version 1.0.1] 33 ImpeREAL Empire - Unique Forts.esp ++ BuyLockpicks.esp ++ moremerchantmoneyv1.1.esp 34 RareItemsv1.18.esp [Version 1.18] 35 tag_NaturalWildlife.esp 36 talkwithyourhands2.esp 37 LooterWeightMod.esp ++ Merchants Buy Stolen Goods.esp 38 attack and hide medium v2.1.esp 39 attack and hide easier v2.1.esp 3A attack and hide harder v2.1.esp 3B Deadlier Sneaking 1.1.esp 3C BountyReductionOverTime_standard.esp [Version 1.1] 3D BountyReductionOverTime_unforgiving.esp [Version 1.1] 3E BountyReductionOverTime_mostwanted.esp [Version 1.1] 3F No psychic guards v1.2.esp 40 No psychic guards harder v1.2.esp 41 Kobu's Character Advancement System.esp 42 DMC Stylish - Specialanims.esp 43 Stylish Jump.esp ** Let There Be Darkness - Cyrodiil + SI.esp ** Let There Be Darkness - Knights.esp ** Let There Be Darkness - Mehrunes Razor.esp 44 MM_NoMoreAnnoyingMessages.esp [Version 1.2] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34] 45 LooterWeightMod-Light.esp 46 ArenaCrowd2.esp 47 locksmith.esp 48 horsefollow.esp 49 Axebane_Hunters20.esp 4A Weapon_Durability-000.esp ++ Sniping Bows.esp 4B Hunting Cabin.esp 4C Crowded Bruma.esp 4D Crowded Cheydinhal.esp 4E Crowded Chorrol.esp 4F Crowded Skingrad.esp 50 Bashed Patch, 0.esp

 

Do you seriously expect anybody to be able to read that... mess? This is how to post a mod list:

 

http://img651.imageshack.us/img651/4747/wbloadlist.jpg

Link to comment
Share on other sites

Hickory's right ... it's awful trying to read through your mod list. The only one I could see that mentioned torches in the esp name is the Brighter Torches_v1.2.esp. What happens if you disable that one and rebuild your bashed patch?
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...