th3overseer Posted March 31, 2020 Share Posted March 31, 2020 I make an NPC, set his health to zero, place him in the world, set him to initially disabled, and then when the script to enable him fires off... He still doesn't appear. There's been exactly one time where this actually did work, which is frankly even more baffling. Why did it work this one time, but never in any other case, when absolutely nothing has been done differently between them? I'm aware of the "spawn them alive and then kill them with a script" workaround, but that isn't feasible in this instance. Can I make this thing actually function, or am I just going to have to spawn skeletons instead and then be grumbling about this until the day I die? Link to comment Share on other sites More sharing options...
Mktavish Posted April 2, 2020 Share Posted April 2, 2020 Can't think of any reason it shouldn't work. But if you describe your method , maybe post the script clip that does it. Might be able to help figure out why it has stopped working for you. A quick test doing it myself with an activator script. With/without "No low level processing" = fineHavoc & arrange corpse = fine Not being on a navmesh ... didn't test out. Link to comment Share on other sites More sharing options...
Recommended Posts