Jump to content

Animations Installed by "Two-Handed SMGs" Persists After Uninstall


Spagelo

Recommended Posts

It's simple enough. The esp is gone and it's somehow still there. It overrides the animations for mods like the FWE's Tommy Gun, and makes them unplayable due to the broken immersion. This has to be the most infuriating mod I've ever encountered because I know precisely what mod is causing it and the infernal thing persists!

 

I'd appreciate any advice or help.

 

Here's the mod: https://www.nexusmods.com/fallout3/mods/4573

Edited by Spagelo
Link to comment
Share on other sites

It's simple enough. The esp is gone and it's somehow still there. It overrides the animations for mods like the FWE's Tommy Gun, and makes them unplayable due to the broken immersion. This has to be the most infuriating mod I've ever encountered because I know precisely what mod is causing it and the infernal thing persists!

 

I'd appreciate any advice or help.

 

Here's the mod: https://www.nexusmods.com/fallout3/mods/4573

Let me guess, you're still using the same saved game file after uninstalling the mod?

Just so you understand, some code gets a permanent roost in the data base AKA your saved game file and you can't remove it.

 

Understand, there is a mod, that was made to undue the ten-penny quest, once the mod has been ran and resets that quest, you uninstall the reset mod and the ten-penny quest can now be redone.

Thus is the nature of the game. This information is stored in only one place "Your saved game file."

 

That's the bug your looking for and the Only way to fix that kind of bug is to start up with a fresh NEW game or a saved game file that did not contain that mod in it's load out.

 

Kitty Black

Link to comment
Share on other sites

I think you may not be correct in your statement or the statement of the mod author is incorrect. "This mod only affects the vanilla SMGs, and will not change the grip on any SMGs added by other mods." From the mod page.

Link to comment
Share on other sites

I think you may not be correct in your statement or the statement of the mod author is incorrect. "This mod only affects the vanilla SMGs, and will not change the grip on any SMGs added by other mods." From the mod page.

Query? I ask for saved game for in the process of diagnostics because the database stored within them carries over less missing mods.

This in turn Shows ME whats missing and what is being retained within the saved game file.

 

Fo3,FNV,Oldrim<skyse, Oblivion all share this characteristic. Just like I can change the DOF by inserting a test mod I give out and they run once resets the Environment for far distance real viewing . They can then remove the data I provided and it stay's that way until they in turn change it with other means.

This thing here just tested BEFORE made any comments.

Link to comment
Share on other sites

 

I think you may not be correct in your statement or the statement of the mod author is incorrect. "This mod only affects the vanilla SMGs, and will not change the grip on any SMGs added by other mods." From the mod page.

Query? I ask for saved game for in the process of diagnostics because the database stored within them carries over less missing mods.

This in turn Shows ME whats missing and what is being retained within the saved game file.

 

Fo3,FNV,Oldrim<skyse, Oblivion all share this characteristic. Just like I can change the DOF by inserting a test mod I give out and they run once resets the Environment for far distance real viewing . They can then remove the data I provided and it stay's that way until they in turn change it with other means.

This thing here just tested BEFORE made any comments.

 

Sorry, Kitty. I guess I should have quoted the OP's post. I was not referring to your post but to the OP statement that the problem was caused by the mod that was linked.

 

Again, I am sorry for any misunderstanding caused by my negligence.

Link to comment
Share on other sites

 

 

I think you may not be correct in your statement or the statement of the mod author is incorrect. "This mod only affects the vanilla SMGs, and will not change the grip on any SMGs added by other mods." From the mod page.

Query? I ask for saved game for in the process of diagnostics because the database stored within them carries over less missing mods.

This in turn Shows ME whats missing and what is being retained within the saved game file.

 

Fo3,FNV,Oldrim<skyse, Oblivion all share this characteristic. Just like I can change the DOF by inserting a test mod I give out and they run once resets the Environment for far distance real viewing . They can then remove the data I provided and it stay's that way until they in turn change it with other means.

This thing here just tested BEFORE made any comments.

 

Sorry, Kitty. I guess I should have quoted the OP's post. I was not referring to your post but to the OP statement that the problem was caused by the mod that was linked.

 

Again, I am sorry for any misunderstanding caused by my negligence.

 

question answered in record time. there's a lot going on today in the world around us so like most, I'm stuck at home.

I keep some peoples saved game files from sky SE because they have used Endowed programing that Eliminates the need for me to install all of that stuff.

I like the characters they create Too.

 

I have some really Beautifully created characters i use to start new games. it's a t.t for tat, give and take for the diagnostics in return. both win.

Link to comment
Share on other sites

Are ya feeling cabin fever enough to make an off the cuff mod ?

 

I think ya could ... some story in ya haven't told yet.

 

But should keep it democratic I guess ... story wise , then move to how to render it.

Link to comment
Share on other sites

Are ya feeling cabin fever enough to make an off the cuff mod ?

 

I think ya could ... some story in ya haven't told yet.

 

But should keep it democratic I guess ... story wise , then move to how to render it.

That offer was made for the OP on that thread, since he or she has not responded? the answer is no.

IF said answer is ever requested? then yes. he or she would then be instructed to install a set of mods that I can legally create a patch for to obtain the gift's meant for that user.

yes, it is indeed off the cuff. Sense I do not upload mods---I can piece together awesome mods. Nothing to fight over for sure. No arguments can be made by others.

 

I doubt the OP will return. But I get to watch a lot of my friends directly because I earned their trust---play the game so I can first hand Evaluate the programming and change things if so requested. That's where and how I spend most of my free time dealing with gaming.

 

Every mod to date, has their own nuances. In combinations, very special thins can be made, joined to produce really neat things, Just like your scripting prowess.

There are gifted modders that no longer come here but do in fact hang out with me, we share Ideas. we do not share those ideas cuz it's all on the fly, spur of the moment, tests conducted, yes or no. It's a lot more fun doing things that way than waiting for things to show up.

 

Hell, I even allow them access to my system too. I trust them, they trust me. the world gets pretty small fast.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...