onyko Posted December 2, 2008 Share Posted December 2, 2008 ZOMG! Its DONE!!!! Click HERE ZOMG! Its DONE!!!! Click HERE Updatedv0.69-2 ( Done :cool: ) √ - Better animation reload √ - fixed texture's specular map.√ - Ajusted Damage to 70√ - Ajusted Crit to 169√ - Scope is 10x zoom√ - Now uses the "Small Guns" skill! Models/TextureAmmo Texture Map ( Done :cool: ) √ - UV unwarp√ - Diffuse √ - Specular √ - Normal √ - Glow Ion Rifle Texture Map ( Done :cool: ) √ - UV unwarp√ - Diffuse √ - Specular √ - Normal FunctionAnimation ( Done, I think... :sweat: )√ - Get the model working into nifscope √ - Attach textures maps√ - Assign animation for Clip√ - Assign animation for Rifle In Game( Done :wink: )√ - Get the model in the game√ - Create new in-game weapon for it √ - Ammo for it ( now using Microfushion Cell)√ - Place Weapon and Ammo in Super-Duper Mart Cool Stuff( Done :biggrin: )√ - UV Texture Template in PSD format for people interested in making a "better" texture :blink: ZOMG! Its DONE!!!! Click HERE Link to comment Share on other sites More sharing options...
vashts1985 Posted December 2, 2008 Share Posted December 2, 2008 did you try to put the 11k model in? ive not got any official word of the max polycount....i might have to do some testing. btw that rifle looks awesome. get it in game seriously, we need energy love ;D Link to comment Share on other sites More sharing options...
onyko Posted December 2, 2008 Author Share Posted December 2, 2008 did you try to put the 11k model in? ive not got any official word of the max polycount....i might have to do some testing. btw that rifle looks awesome. get it in game seriously, we need energy love ;D :dry: Nope, didn't try it to put the 11k in game because i don't know how yet :sweat: Thank you for your enthusiasm :D Link to comment Share on other sites More sharing options...
onyko Posted December 2, 2008 Author Share Posted December 2, 2008 :D Update! See picture! Link to comment Share on other sites More sharing options...
SexySergio Posted December 2, 2008 Share Posted December 2, 2008 I'd also like to throw my hat into the "this is a good idea" hat. Are you just making the model or planning on doing a mod that includes it as a weapon in the game? If so, what ammo are you planning on using for it? Link to comment Share on other sites More sharing options...
SpeedyB64 Posted December 2, 2008 Share Posted December 2, 2008 Very nice model! I hope you get this thing in game. Just make sure it is dingy enough. :) Link to comment Share on other sites More sharing options...
NuclearWinter Posted December 2, 2008 Share Posted December 2, 2008 This thing really looks great. Are you planning on doing any other weapons after this one? Link to comment Share on other sites More sharing options...
onyko Posted December 2, 2008 Author Share Posted December 2, 2008 I'd also like to throw my hat into the "this is a good idea" hat. Are you just making the model or planning on doing a mod that includes it as a weapon in the game?:biggrin: I'll be trying to put in inside the game, and i'd probably need help for it. If so, what ammo are you planning on using for it? :wink: I'm planning to make a new ammo, maybe able to make a schematic for it, it would be as rare as .308 but would fire more shots before the clip is depleted. Link to comment Share on other sites More sharing options...
Jared2500 Posted December 2, 2008 Share Posted December 2, 2008 This is looking really neat. Can you make the texture a little beat up, so it still fits in the fallout universe? If not, could you release a separate texture that does? Thanks, I'll be keeping an eye on this one. Link to comment Share on other sites More sharing options...
onyko Posted December 2, 2008 Author Share Posted December 2, 2008 Very nice model! I hope you get this thing in game. Just make sure it is dingy enough. :)This is looking really neat. Can you make the texture a little beat up, so it still fits in the fallout universe? If not, could you release a separate texture that does? Thanks, I'll be keeping an eye on this one.:pinch: Here is what the texture of the gun looked like before the change, is it dingy/beat up enough? Link to comment Share on other sites More sharing options...
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