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Loadorder for my new playthrough ( bitraider list+ additional )


rapotaku

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So I was testing around and finally worked out my mods for my playthrough.

 

I think this load order should be fine , followed bitraiders instructions, but some mods were not listed so i ended up putting mods which im not sure of at the end of the load order.

Wanted to ask just to be sure if you guys see anything significant that should be changed. before I figure out something is not working 50h in...

 

Would be much appriciated :)

 

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
WorkshopFramework.esm=1
ArmorKeywords.esm=1
XDI.esm=1
HUDFramework.esm=1
SimSettlements.esm=1
SimSettlements_IDEKsLogisticsStation.esl=1
TrueStormsFO4.esm=1
ImmersiveTeleportation.esl=1
BerettaM9FS.esl=1
Flicker Fixer.esp=1
RAW INPUT.esp=1
spacefiddle_Follower-Stealth-Distance-Fixes.esp=1
LooksMenu Customization Compendium.esp=1
LooksMenu.esp=1
Merged Fixes.esp=1
CBBE.esp=1
LMBTOverlays.esp=1
Armorsmith Extended.esp=1
VIS-G Item Sorting.esp=1
VIS-G Item Sorting Vanilla Weight Patch.esp=1
CraftingFramework.esp=1
Immersive HUD.esp=1
WheelMenu.esp=1
AutoEat.esp=1
Journal.esp=1
QuickTrade.esp=1
VisibleWeapons.esp=1
Friffy_Holstered Weapons.esp=1
Mercenary.esp=1
K9TacticalHarness.esp=1
Tactical Flashlights.esp=1
Tactical Flashlights - Settings.esp=1
WestTekTacticalOptics.esp=1
CROSS_2077.esp=1
Archimedes-II.esp=1
AKM_AKMS.esp=1
AKM_AKMS_NWPatch.esp=1
P220.esp=1
OTs33Pernach.esp=1
RU556.esp=1
AUG-A1.esp=1
Backpacks of the Commonwealth.esp=1
Binoculars.esp=1
HN66-SiriusArmor.esp=1
Eli_Armour_Compendium.esp=1
W.A.T.Minutemen.esp=1
RaiderOverhaul.esp=1
ImprovedBoSRedux.esp=1
ImprovedBoSRedux-Uniforms.esp=1
ImprovedBoSRedux-Vertibirds.esp=1
CROSS_BrotherhoodRecon.esp=1
CROSS_InstituteExpeditionarySuit.esp=1
CROSS_CourserStrigidae.esp=1
Nexus_PMC.esp=1
PMC_extended.esp=1
BP AE patch - CROSS_IES.esp=1
BP AE patch - CROSS_IES X6-88.esp=1
Synth Overhaul.esp=1
Synth Overhaul - No level requirements Patch.esp=1
CROSS_CoA.esp=1
LBPAC.esp=1
LBPAC AWKCR Patch.esp=1
Immersive Fallout (DLC).esp=1
3dscopes-replacer.esp=1
Better Cooking Stations.esp=1
Better Cooking Stations - Far Harbor + Nuka World patch.esp=1
Better Cooking Stations Immersive Patch.esp=1
Better Explosives Redux.esp=1
Better Locational Damage.esp=1
Better Locational Damage - DLC_Automatron.esp=1
Better Locational Damage - DLC_WWorkshop.esp=1
Better Locational Damage - DLC_Far_Harbor.esp=1
Better Locational Damage - DLC_Nuka_World.esp=1
BLD - Leveled Lists - DLC.esp=1
SuperMutantRedux.esp=1
SuperMutantRedux_ArmorSmithExtended.esp=1
SuperMutantRedux_VIS-G_Patch.esp=1
SuperMutantRedux VIS Patch.esp=1
Better Locational Damage - Ghoul Edition.esp=1
Better Perks.esp=1
Better VATS - No Reduction.esp=1
Better Chems.esp=1
Better Cooking.esp=1
APC_Mobile_Base_v1.3.esp=1
TheMobileMechanic.esp=1
EasyHacking.esp=1
Smoke-able Cigars.esp=1
SCM.esp=1
DeadlierDeathclaws.esp=1
AzarPonytailHairstyles.esp=1
MiscHairstyle.esp=1
MoreHairstyles4Female4.1.esp=1
MoreHairstyles4Male3.1.esp=1
MoreBeards.esp=1
KSHairdos.esp=1
The Eyes Of Beauty.esp=1
ConcordNPCOverhaul.esp=1
FG_ReloadSounds.esp=1
SSNPC - DCResidentsAIO.esp=1
InstitWeapPosit.esp=1
Lots More Facial Hair.esp=1
Lots More Male Hairstyles.esp=1
SSNPC - Minutemen.esp=1
Edit_Hancock.esp=1
Guards.esp=0
GunnerFaceVariety.esp=1
NewFace_Settlers.esp=1
PD_LowerWeapon.esp=1
FO4 NPCs Travel.esp=1
SettlementMenuManager.esp=1
WorkshopRearranged.esp=1
SalvageBeacons.esp=1
SKKSettlementAttackSystem.esp=1
SKKSettlementAttackSystemMarkers.esp=1
SKKCombatSettlers.esp=1
ellen.esp=1
llamaCompanionHeather.esp=1
WastelandCodex.esp=1
Phase4DLC.esp=1
AA FusionCityRising.esp=1
OutcastsAndRemnants.esp=1
ProjectValkyrie.esp=1
Depravity.esp=1
AtomicRadio.esp=1
3DNPC_FO4.esp=1
3DNPC_FO4Settler.esp=1
3DNPC_FO4_DLC.esp=1
Merged Visuals.esp=1
Patch BLD-HBT.esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
TrueStormsFO4-NukaWorld-FH-Compat.esp=1
WET.esp=1
UltraInteriorLighting.esp=1
Pip-Boy Flashlight.esp=1
Thaylar Lighting 3.2 Workshop Rearranged Patch - Big Edition.esp=1
Thaylar Lighting 3.2 VTWO Patch - Big Edition.esp=0
Thaylar Lighting 3.2 - Big Edition.esp=1
PowerArmorImpactEffects.esp=1
NoHealFoodAndDrink.esp=1
Decreased Subway Announcement Sound.esp=1
BarefootFootstepSet.esp=1
Easy City Downs Announcement.esp=1
PowerArmorIntercomVoice.esp=1
NoLoopingWeaponSounds.esp=1
NoLoopingWeaponSounds_DLC_Nuka.esp=1
Project Reality Footsteps FO4.esp=1
CGOsoundsplugin.esp=1
Quieter Settlements - Recommended Settings.esp=1
Real Roads HD.esp=1
Langleys HD Texture Workshop.esp=1
ImmersiveTeleportationVis.esp=1
Basic Ammo Crafting.esp=1
More Where That Came From Diamond City.esp=1
SimSettlements_MegaPack_YearOne.esp=1
SimSettlements_MegaPack_YearTwo.esp=1
SimSettlements_MegaPack_YearThree.esp=1
AlootHomePlate.esp=1
Northland Diggers New.esp=1
Housekeeping.esp=1
CWSS Redux.esp=1
vertibirdgrenade.esp=1
ClassicFM.esp=1
Courser Ghost-Spectre X-92 Armor Mashup.esp=1
CGSX92AM No Goggle Blur (ESP).esp=1
CGSX92AM Armour Slot Patch (ESP).esp=1
CGSX92AM AWKCR Patch (ESP).esp=1
JP_GuardTowers.esp=1
CMRQL.esp=1
Schnips - 3dscopes-replacer - VIS-G Patch.esp=1
Schnips - AKM_AKMS - VIS-G Patch.esp=1
Schnips - AUG-A1 - VIS-G Patch.esp=1
Schnips - Better Chems - VIS-G Patch.esp=1
Schnips - Better Cooking - VIS-G Patch.esp=1
Schnips - Better Cooking Stations - VIS-G Patch.esp=1
Schnips - Better Explosives Redux - VIS-G Patch.esp=1
Schnips - Better Locational Damage - DLC_Automatron - VIS-G Patch.esp=1
Schnips - Better Locational Damage - DLC_Far_Harbor - VIS-G Patch.esp=1
Schnips - Better Locational Damage - DLC_Nuka_World - VIS-G Patch.esp=1
Schnips - Better Locational Damage - Raider Overhaul - VIS-G Patch.esp=1
Schnips - Better Locational Damage - VIS-G Patch.esp=1
Schnips - Binoculars - VIS-G Patch.esp=1
Schnips - BLD - Leveled Lists - DLC - VIS-G Patch.esp=1
Schnips - CROSS_BrotherhoodRecon - AWKCR, VIS-G Patch.esp=1
Schnips - CROSS_CoA - AWKCR, VIS-G Patch.esp=1
Schnips - CROSS_CourserStrigidae - AWKCR, VIS-G Patch.esp=1
Schnips - CROSS_InstituteExpeditionarySuit - AWKCR, VIS-G Patch.esp=1
Schnips - Depravity - VIS-G Patch.esp=1
Schnips - Friffy_Holstered Weapons - VIS-G Patch.esp=1
Schnips - FusionCityRisings - VIS-G Patch.esp=1
Schnips - Immersive HUD - VIS-G Patch.esp=1
Schnips - ImprovedBoSRedux - VIS-G Patch.esp=1
Schnips - ImprovedBoSRedux-Uniforms - VIS-G Patch.esp=1
Schnips - K9TacticalHarness - VIS-G Patch.esp=1
Schnips - LBPAC - VIS-G Patch.esp=1
Schnips - Mercenary - VIS-G Patch.esp=1
Schnips - OTs33Pernach - VIS-G Patch.esp=1
Schnips - OutcastsAndRemnants - VIS-G Patch.esp=1
Schnips - P220 - VIS-G Patch.esp=1
Schnips - ProjectValkyrie - VIS-G Patch.esp=1
Schnips - RU556 - VIS-G Patch.esp=1
Schnips - Salvage Beacon - VIS-G Patch.esp=1
Schnips - SettlementMenuManager - VIS-G Patch.esp=1
Schnips - SimSettlements - VIS-G Patch.esp=1
Schnips - SKKCombatSettlers - VIS-G Patch.esp=1
Schnips - SuperMutantRedux - VIS-G Patch.esp=1
Schnips - Visible Weapons - VIS-G Patch.esp=1
Schnips - W.A.T.Minutemen - VIS-G Patch.esp=1
Schnips - Workshop Rearranged - VIS-G Patch.esp=1
PiperCaitCurieDialogueOverhaul.esp=1
AA Better Companions - No Conflicts.esp=1
Bashed Patch, 0.esp=1

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First of all, in the future when posting large chunks of text, please use spoiler tags so your list doesn't take up several screens, and secondly, knowing if a certain mod list works or not can only be tested by playing the game. No-one here is a clairvoyant who can predict if a certain load order will work or not.

 

But starting a game as an inexperienced mod user and then adding two-hundred mods in one go is a certified way of being back here in no time to complain about game crashes. I'm using 658 mods with 454 plugins (236 esp+esm, the rest esl and 'light' esp) but that didn't happen overnight. A load order can only be established after long periods of trial and error so that you know from experience what works and what doesn't, regardless of whatever guidelines you followed.

 

I follow no guidelines or 'instructions'. I have only one rule: try it. If it works, good. If it doesn't, well, too bad.

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