Vanguardascendant Posted April 9, 2020 Share Posted April 9, 2020 Does anybody know what record in an ESP contains the notifications that some mods post every time the game is loaded? I'd like to make patches to remove this from players games but I haven't been able to find the record doing it. Maybe it's more complicated than that? Link to comment Share on other sites More sharing options...
Zorkaz Posted April 9, 2020 Share Posted April 9, 2020 You mean like a notification that pops up everytime the game is loaded?That's usually stored in a quest script. Or at least some script. And that script would have a message property in it. Link to comment Share on other sites More sharing options...
Vanguardascendant Posted April 9, 2020 Author Share Posted April 9, 2020 That makes sense, thank you. Now, what app does one use to open a PSC or PEX file type? :) Link to comment Share on other sites More sharing options...
Zorkaz Posted April 10, 2020 Share Posted April 10, 2020 For decompiling you should use "Champollion" There's a version with a GUI for easier use Link to comment Share on other sites More sharing options...
Vanguardascendant Posted April 10, 2020 Author Share Posted April 10, 2020 For decompiling you should use "Champollion" There's a version with a GUI for easier use Thank you. I assuming you mean this one? Champollion a PEX to Papyrus decompiler Link to comment Share on other sites More sharing options...
Zorkaz Posted April 10, 2020 Share Posted April 10, 2020 Sure Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted April 10, 2020 Share Posted April 10, 2020 As far as I know, the script "calls" the message. But the message itself isn't in the script.The message itself gets "definded" in the actual esp, the script just says "OK, game system, display the message with the ID xxxxxxxx". So if you just want to change the text of the message you don't need to decompile the script ... Link to comment Share on other sites More sharing options...
Recommended Posts