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Mod Notifications at Startup


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You mean like a notification that pops up everytime the game is loaded?

That's usually stored in a quest script. Or at least some script.

 

And that script would have a message property in it.

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As far as I know, the script "calls" the message. But the message itself isn't in the script.

The message itself gets "definded" in the actual esp, the script just says "OK, game system, display the message with the ID xxxxxxxx".

 

So if you just want to change the text of the message you don't need to decompile the script ...

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