zorgoth Posted December 15, 2012 Share Posted December 15, 2012 I've been trying to get HGEC and Roberts Males (v52) to play nicely with each other for the past several hours, because I can't just stop and say "enough is enough" anymore. I'm literally biting my hand to relieve some measure of anger, probably preventing myself from lying out in the middle of a highway and waiting to get hit by a bus. ANGER™. Anyway. Robert's males apparently likes to screw over the High Elves in every way possible. They have imperial body textures, but yellow heads. Whatever, I'm sure you've all heard that problem before, considering I've seen the issue several times in my numerous voyages through Google. (Usually with Luchaires HGEC Body Seam Reducer Mod.) The problem was, from my understanding, that Roberts was trying to implement an egt file and that just screwed up the texture recoloring that High Elves have to undergo to look right. I thought the issue would be fairly easy to fix. I uninstalled the Robert's Males v52 OMOD, and re-installed without using any egt or smoothing-related stuff. Doesn't work. I tried using that fix with luichare's seam reducer to swap out high elves with golden saint's textures. Doesn't work (the elves end up with imperial-looking heads and golden saint bodies... I don't even). I drag the egts straight out of the BSA to try and revert back to some level of normality. Doesn't work. I tried uninstalling HGEC and Roberts and installing again. Doesn't work. Etc, etc, etc. Anyone know what I'm doing wrong? Do they just not work together? If they don't, then how do I fix the high elves? Even without roberts in at all, the elves refuse to go back to their normal textures. I'm rebuilding my bashed patch as often as I make any major changes, I think. I am so frustrated. D; (I also apologize if this is a really simple fix/common question. My google-fu is probably not up to par.) Link to comment Share on other sites More sharing options...
Hickory Posted December 15, 2012 Share Posted December 15, 2012 I am confused. I use Robert Male, and I have never encountered the issues you note with High Elves, but more than that, I am confused about your assertion that Roberts does not work with HGEC -- Roberts is for males, HGEC is for females, and have entirely different textures and meshes. I don't even know where to begin... Link to comment Share on other sites More sharing options...
zorgoth Posted December 15, 2012 Author Share Posted December 15, 2012 Well, I don't entirely understand why it's a problem either. After all my efforts on Google, you'd think I would have found something about the topic if it existed for other people. Here's some more info, though. I have Ozmo's High Rez textures installed. BBB as well. I've encountered this problem before (I also had Robert's Females at the time, and still got weird discoloration on high elves both male and female) and with a new install of Oblivion I wasn't running into any trouble with HGEC until I decided to try Robert's Males again. Then the old issues started cropping up. Maybe my rooting around in the topic of EGT files was completely misguided, since I don't know anything about them. What else could be causing High Elves to lose their yellow bodies? Link to comment Share on other sites More sharing options...
Nephenee13 Posted December 15, 2012 Share Posted December 15, 2012 Well for one, HGEC and Roberts don't touch faces at all. Second, as Hickory says, since one is exclusively for males, and the other for females, there is no possibility of conflict. Thirdly, literally hundreds of thousands of people use and have used these mods, so they do work properly. Fourthly, give links to each mod you are trying to use (including your face and body textures), and post your mod load order (preferably from Wrye Bash) And finally, face/body texture mismatch is a common problem in Oblivion, and can be very hard to fix. Link to comment Share on other sites More sharing options...
zorgoth Posted December 15, 2012 Author Share Posted December 15, 2012 Here we are... 00 Oblivion.esm 01 All Natural Base.esm [Version 1.34] 02 Cobl Main.esm [Version 1.72] 03 Toaster Says Share v3.esm 04 Knights - Revelation.esm 05 Unofficial Oblivion Patch.esp [Version 3.4.2] 06 UOPS Additional Changes.esp 07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 08 Oblivion Citadel Door Fix.esp 09 DLCShiveringIsles.esp 0A Unofficial Shivering Isles Patch.esp [Version 1.5.1] ++ USIPS Additional Changes.esp 0B All Natural.esp [Version 1.34] 0C All Natural - SI.esp [Version 1.34] 0D PTAutumnTrees.esp 0E All Natural - Real Lights.esp [Version 1.34] 0F WindowLightingSystem.esp 10 Living Economy.esp 11 Living Economy - Items.esp 12 FormID Finder4.esp 13 Maskar's Oblivion Overhaul.esp [Version 2.5] ** EVE_StockEquipmentReplacer.esp ** HGEC_special_armor_repl.esp 14 Chapel Shop.esp 15 PTArtifacts.esp 16 R18PN - Lingeries.esp 17 Cobl Glue.esp [Version 1.72] 18 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 19 Tona's_ModsStore.esp 1A Cyrodiil Travel Services.esp [Version 3.0.5] 1B DLCFrostcrag.esp 1C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.7] 1D Knights.esp 1E Knights - Unofficial Patch.esp [Version 1.1.2] 1F Knights - Revelation.esp 20 MaleBodyReplacerV5.esp ** EVE_KnightsoftheNine.esp 21 MannimarcoRevisited.esp 22 ReclaimSancreTor.esp [Version 1.0.5] 23 xuldarkforest.esp [Version 1.0.5] 24 xulStendarrValley.esp [Version 1.2.2] 25 xulTheHeath.esp 26 XulEntiusGorge.esp [Version 1.2.1] 27 xulFallenleafEverglade.esp [Version 1.3.1] 28 xulColovianHighlands_EV.esp [Version 1.2.2] 29 xulChorrolHinterland.esp [Version 1.2.3] 2A xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 2B xulBravilBarrowfields.esp [Version 1.3.4] 2C xulLushWoodlands.esp [Version 1.3.2] 2D xulAncientYews.esp [Version 1.4.4] 2E xulAncientRedwoods.esp [Version 1.6] 2F xulCloudtopMountains.esp [Version 1.0.3] 30 RST+Cloudtop Mountains.esp [Version 1.1] 31 xulArriusCreek.esp [Version 1.1.4] 32 xulPatch_AY_AC.esp [Version 1.1] 33 xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 34 xulPantherRiver.esp 35 xulRiverEthe.esp [Version 1.0.2] 36 xulBrenaRiverRavine.esp [Version 1.1.1] 37 xulImperialIsle.esp [Version 1.6.8] 38 xulBlackwoodForest.esp [Version 1.1.0] 39 xulCheydinhalFalls.esp [Version 1.0.1] 3A xulAspenWood.esp [Version 1.0.2] 3B xulSkingradOutskirts.esp [Version 1.0.2] 3C RST+Skingrad Outskirts.esp [Version 1.1] 3D xulSnowdale.esp [Version 1.0.5] 3E xulCliffsOfAnvil.esp [Version 1.12] 3F RST+Cliffs of Anvil.esp [Version 1.1] 40 xulSilverfishRiverValley.esp [Version 1.0.3] 41 xulJerallGlacier.esp [Version 1.0.1] 42 xulTheEasternPeaks.esp [Version 1.0] 43 BravilSeaDomes.esp 44 Salmo the Baker, Cobl.esp [Version 3.08] 45 RST+Cheydinhal Falls.esp [Version 1.1] 46 EVE_ShiveringIslesEasterEggs.esp 47 Spell Failure Chance.esp 48 RshAlchemy.esp 49 RshAlchemyRecipes.esp 4A Enchantment Enhanced.esp 4B Kani's Elves.esp 4C StrangersRefine.esp 4D Toaster Says Share Faction Recruitment.esp 4E Cobl Races.esp [Version 1.52] ++ EVE_KhajiitFix.esp 4F KT_CustomRaceFix.esp 50 Cobl Silent Equip Misc.esp [Version 01] 51 Bashed Patch, 0.esp Alrighty then. Should have posted my load order in the first place. :) Also, Robert's does in fact touch the faces; I'm using the optional textures right now. If I recall correctly, I believe HGEC installed a face texture too. Though, it's late. I'm likely not thinking properly... Not ever really thinking properly now that I'm going on about that. *Ehem.*Robert's is using the textures that came in the OMOD, HGEC is using Ozmo's textures: http://oblivion.nexusmods.com/mods/20022. I am also using the faces that came in the v52 OMOD of Robert's Males, so... that's all here I suppose: http://oblivion.nexusmods.com/mods/40532. On that note, I should add that I've modified the texture provided by what I think is Robert's mod for the high elf males in photoshop to some success. I'm not too good at texturing, but I just had to give it a yellow overlay and it doesn't look half bad. If I can make the females work, I'll be set... It's still probably best that I figure out what's really causing the issue though. :P Link to comment Share on other sites More sharing options...
Naktis Posted December 15, 2012 Share Posted December 15, 2012 (edited) I think I know the problem. Just checked the texture paths in Construction Set (MaleBodyReplacerV5 esp. file) for High Elves and noticed that upper and lower body as well as hand texture paths leads to imperial textures. Simply remove those textures from the three slots, Foot slot has correct texture path so leave it as it is. That should fix your problem :thumbsup: Edited December 15, 2012 by Naktis Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted December 15, 2012 Share Posted December 15, 2012 I think I know the problem. Just checked the texture paths in Construction Set (MaleBodyReplacerV5 esp. file) for High Elves and noticed that upper and lower body as well as hand texture paths leads to imperial textures. Simply remove those textures from the three slots, Foot slot has correct texture path so leave it as it is. That should fix your problem :thumbsup: That's not quite the issue here. Yes, those slots not covered by the body mods' textures are often left on Vanilla Imperial textures intentionally, but as long as it's a mesh from the body mods it will never use anything else but the "foot" texture.The NiTriShapes/Strips inside the body meshes and adapted clothing/armor items are all named "foot" for a reason, whereas in Vanilla body meshes and clothing/armor items they're named "upperbody"/"arms", "lowerbody", "hand" and "foot" respectively. And that's the real issue. You must not use any Vanilla body meshes from inside clothing/armor items anymore, or they will be using Imperial textures (or the wrong Vanilla textures, not fitting the body mods', High-Res, or whatever else textures at all). That's why Stock Clothing and Armor Replacers are in fact all else but "optional". So, messing around with the texture pathes above will only work around the issue, as you'll still be using Vanilla body meshes and Vanilla body textures inside clothing/armor items and they will never fit or use your high-res texture replacements. If the meshes are all installed and working correctly, there will be no reference to the texture slots set to "Imperial" textures left anymore and they could basically be set to whatever you want without having any effect. And let's not forget that without a "bashed patch" only 1 ESP can ever control the textures for an "entire" race. Male "and" female textures will be overridden by the last ESP loading, no matter if it's only a male/female body replacer or not. Without Wrye Bash male and female genders cannot be controlled by plugins seperately. Link to comment Share on other sites More sharing options...
zorgoth Posted December 18, 2012 Author Share Posted December 18, 2012 Thought I'd pop in to say I haven't forgotten about this thread just yet. The problem persists even after all my meddling. Like I mentioned earlier, I tried recoloring some textures and stuff to try and make them fit the high elf vibe, but the faces are still all wrong and... I've mostly just been borking everything up by myself. I guess no one knows what I've done wrong by now, then? I'll do anything, at this point. Don't even care if I have to uninstall, re-install... jump out of a moving vehicle. Fight a bear. Anything. :P Link to comment Share on other sites More sharing options...
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