artiedee Posted December 15, 2012 Share Posted December 15, 2012 http://i.imgur.com/xrIcG.png Hello, For some reason my new weapon seems to have bad UVs for no reason. I've checked them in maya and they are alright, NIFscope however screws them up. Anyone knows how to fix this? Thanks. Link to comment Share on other sites More sharing options...
ghosu Posted December 15, 2012 Share Posted December 15, 2012 Try an older version of Nifskope, newer ones tend to trash the UV map (especially when it come to .obj import) - rc04 works for sure, maybe newer ones as well. Link to comment Share on other sites More sharing options...
artiedee Posted December 15, 2012 Author Share Posted December 15, 2012 Thanks man, Ill do that. Link to comment Share on other sites More sharing options...
artiedee Posted December 15, 2012 Author Share Posted December 15, 2012 Now having done that I ran into another problem! This is amazing! I've imported my .OBJ and replaced the old one, my texture node jumped out of the hierarchy and then I plugged it back in specifying the number on the left to the node. But now, get this, my MATERIAL NODE jumps out, preventing me from save]ing the .nif file. WIsh it was as simple as plug and play. -Artie Link to comment Share on other sites More sharing options...
ghosu Posted December 15, 2012 Share Posted December 15, 2012 Material? Link to comment Share on other sites More sharing options...
asdgora Posted December 15, 2012 Share Posted December 15, 2012 (edited) Do as ghosu said but delete the material (you mean the NiMaterialProperty, right ?). Attach a BSLightingShaderProperty with a BSShaderTextureSet and apply your textures. Save the file. Open it using the newest version of Nifskope then save it again. Edited December 15, 2012 by asdgora Link to comment Share on other sites More sharing options...
artiedee Posted December 15, 2012 Author Share Posted December 15, 2012 (edited) Right! THanks for the replies, this forum feels active! Using the older version really helped. From what I understand the NiMaterialProperty(the material node) can be deleted and is replaced by BSLightingShaderProperty? So the original material from .obj is neglected... Now this way I got the mesh in-game with textures, however I really wanna ask how to change the string name, so its not so confusing in the Creation Kit which model to pick. So I can have blood, edgeblood, <model>. I tried renaming the string, but it creates a new one. Images:http://i.imgur.com/jHujt.png And that gives me this error:http://i.imgur.com/ubYqd.png I tried resaving with the newer NIFSkope and the error disappeared but I cannot seem to preview my model. Weird. Now I'll go and watch tutorials all over again, damn. I am not getting it how you work with this. Also how do I remove some of the texture I dont need, like these: http://i.imgur.com/ddYXI.png Edited December 15, 2012 by artiedee Link to comment Share on other sites More sharing options...
ghosu Posted December 15, 2012 Share Posted December 15, 2012 Sometimes you have to rename twice to make it stick...though i never had a problem in CK to pick the right one, the nif files is important since you change the paths to it. Double click on the texture path you dont want and simply delete. Link to comment Share on other sites More sharing options...
throttlekitty Posted December 15, 2012 Share Posted December 15, 2012 Which version of NifSkope and Maya are you using? I'm on NS 1.1.3, there is a current issue with obj import breaking UVs. Link to comment Share on other sites More sharing options...
Slaythought Posted December 16, 2012 Share Posted December 16, 2012 NifSkope 1.1.0 -rc6 works fine with no .obj import issues. Anything above 1.1.0 -rc6 seems to cause issues, sadly. Hope this helps Link to comment Share on other sites More sharing options...
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