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Bad UVs when creating a new weapon


artiedee

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Now having done that I ran into another problem! This is amazing!

 

I've imported my .OBJ and replaced the old one, my texture node jumped out of the hierarchy and then I plugged it back in specifying the number on the left to the node. But now, get this, my MATERIAL NODE jumps out, preventing me from save]ing the .nif file.

 

WIsh it was as simple as plug and play.

 

-Artie

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Do as ghosu said but delete the material (you mean the NiMaterialProperty, right ?). Attach a BSLightingShaderProperty with a BSShaderTextureSet and apply your textures. Save the file. Open it using the newest version of Nifskope then save it again. Edited by asdgora
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Right! THanks for the replies, this forum feels active!

 

Using the older version really helped.

 

From what I understand the NiMaterialProperty(the material node) can be deleted and is replaced by BSLightingShaderProperty? So the original material from .obj is neglected...

 

Now this way I got the mesh in-game with textures, however I really wanna ask how to change the string name, so its not so confusing in the Creation Kit which model to pick. So I can have blood, edgeblood, <model>.

 

I tried renaming the string, but it creates a new one. Images:

http://i.imgur.com/jHujt.png

 

And that gives me this error:

http://i.imgur.com/ubYqd.png

 

I tried resaving with the newer NIFSkope and the error disappeared but I cannot seem to preview my model. Weird.

 

Now I'll go and watch tutorials all over again, damn. I am not getting it how you work with this.

 

 

Also how do I remove some of the texture I dont need, like these:

 

http://i.imgur.com/ddYXI.png

Edited by artiedee
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