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Posted

So I'm trying to make a Geralt companion mod for Fallout New Vegas, but I've run into a bit of an issue.

 

Instead of making a new race, I imported a Geralt head mesh from the Skyrim Nexus, and I've made it an equip-able piece of armor.

 

However, instead of fitting onto an NPC's head, it floats several feet above them.

 

3bi8EIN.png

 

 

How can I fix this?

Posted

Well you can lower it in Blender or Nifskope. But as long as it is skinned correctly to the skeleton it'll be at the right place in game. I don't think you can directly use skyrim meshes without modification though.

Posted

I should also mention that I slapped the head mesh onto an already existing helmet in game, the Enclave Power Helmet to be exact.

Posted

Ahhh what happended to your old bananakiller avatar ? ... that was awesome.

It should be a pipboy icon :laugh: err would be a good emoji too.

Trying to remember exactly what it was ... banana man with a gun ?

Posted (edited)

Ahhh what happended to your old bananakiller avatar ? ... that was awesome.

It should be a pipboy icon :laugh: err would be a good emoji too.

Trying to remember exactly what it was ... banana man with a gun ?

 

Figured it was time to change it out. Besides, the new avatar gives a off a much better depiction of me : )

 

Long live the Soggy Bottom Boys btw

Edited by bananakillerBRO
Posted

But you saying your pick is you ... which I think is a cool pic ... should you call yourself

BlueBirdSumthinBro ?

 

Sumthin meaning what ever you wanted to put in there.

Posted

If you send me the file I can take a look at it, it's always difficult to tell what the issue is when I can't look at the mesh myself.

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