gulogulo Posted December 18, 2012 Share Posted December 18, 2012 Hello, Im implementing a custom lizard race with werewolf animations. It means the creature cannot sneak. However I would like to give it a partial invisibility spell. I have tried few things but utterly failed. It seems that either my creature is invisible or not. Is partial invisibility possible? I mean I would like to make the creature difficult to spot but I would like to enable the actors to spot it at close distance. Link to comment Share on other sites More sharing options...
gsmanners Posted December 18, 2012 Share Posted December 18, 2012 There is an actor value called Invisibility. You could script your spell to use that. http://www.creationkit.com/ModActorValue_-_Actor I think Invisibility varies from 0 to 100. Link to comment Share on other sites More sharing options...
gulogulo Posted December 18, 2012 Author Share Posted December 18, 2012 Well, I tried 50 and become tatally invisible. Link to comment Share on other sites More sharing options...
stars2heaven Posted December 18, 2012 Share Posted December 18, 2012 There was a mod that did exactly this for NPCs using sneak in Oblivion. I know it's another game, but something they did may be able to carry over to this game since much of the scripting language is very similar. However, they were using % chameleon to achieve the effect. I don't know if there is anything anywhere in the game that does the same thing. Link to comment Share on other sites More sharing options...
gulogulo Posted December 18, 2012 Author Share Posted December 18, 2012 Yeah, Oblivion had the chameleon. Skyrim doesnt have it. Problem persists :( Link to comment Share on other sites More sharing options...
majistik Posted December 18, 2012 Share Posted December 18, 2012 Well I made a transperent patch to a unicorn (look at my signiture) I copied some values to Nifskope from somewhere and its transperent now :D Link to comment Share on other sites More sharing options...
gulogulo Posted December 18, 2012 Author Share Posted December 18, 2012 No its not about the graphic effect but about the ability to be only partially visble by other actors. The graphic effect can be achived by the SetAlpha function. OK I have worked out good approach. I make my character invisible. I periodically cast cloak spell. Once the enemy is close enough and has LOS I order it to attack the player and remove invisibility for 0.2 sec. The effect is very good. My monstrous lizard is very difficult to detect (when walking its muffled but when running its not) but at close range it can be detected when the enemy has no blidness ofcourse. Oh well it can also be smelled by some actors but thats another matter :) Link to comment Share on other sites More sharing options...
gulogulo Posted December 18, 2012 Author Share Posted December 18, 2012 The creatures with my smell can detect me even when they dont see me. They approach me cautiously and then they spot me and attack me. HILLARIOUS!!! Link to comment Share on other sites More sharing options...
gsmanners Posted December 19, 2012 Share Posted December 19, 2012 Interesting. I mentioned the AV because I noticed that that has a stealthy effect even when you're not sneaking. Too bad it doesn't work quite right. Link to comment Share on other sites More sharing options...
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