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f4se


Straka2

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Hello ladies and gentlemen.

In solving the problem below, I found that the Fallout 4 (F4SE) script extension in both 0.6.21 and 0.6.20 is probably a compilation error. How did I come to this conclusion? I wanted to send the player to sleep, I led him to the bed and pressed "E" and instead of going to sleep the game fell, not the OS but only the game. It was the same with the wait command. I assumed it was caused by some mode, but it wasn't. I gradually removed all modes, including CC and Bethesda, until I had your f4se and vanilla game without mods. I started the game via the f4se launcher and the situation repeated itself - the game fell. Then I removed the f4se extension. When I subsequently started the vanilla game and repeated the same procedure, the player went to bed and the game continued without falling. I note that all actions were performed on the same save of the game in order to maintain the same conditions for all attempts. So based on that, I came to the conclusion that the problem is in the f4se Extension. Please if you know the creators of this extension will let me know the contact because the email addresses listed on their website do not exist are just for closing my eyes, I tried it. But I still got the message that the email doesn't exist. Respectively, if you are in contact with the authors of f4se, please inform them about the problem. It would be appropriate to solve this.

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Been using F4SE v0.6.20 for four months now with 660 mods and never had a problem. Conclusion: there's nothing wrong with F4SE and there's something else going on with the installation of FO4 and your mods. Maybe start using a real mod manager instead of Vortex.

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Good day,

Thank you very much for your suggestion to solve this problem. That it may be something else does not help me very much. It is always due to the fact that I have consistently replaced all files from the new f4se assembly and the problem has been repeated. Although I read for such problems and database files can, so I can not in the Data folder remained only ba2 files and they did not have esp, which would introduce them into the game and could cause a problem. I do not know, I am not an expert on these things and I use normal logical judgment. I have dealt with the analysis of processes and phenomena professionally throughout my working life and this conclusion came to me. So I do not know it is true that I can be wrong and the truth is somewhere else. I do not claim to be infallible, I am not used to it and I like to discuss the problem with young and old pensioners like me. And if you mean a true MO2 manager then I have a big problem with that - I don't speak English and all the guides spoken and recorded in English. Although I can play translated subtitles, but at that speed it is difficult to track the speaker and what he is talking about. That is why I did not understand it even with the greatest effort. It's hard to do something if you don't know what he's doing and how to do it. It was different with Vortex. From the beginning he gave instructions on the website and I use Google web translator to translate the website. Translation with them as you have the opportunity to see is very far from perfect, but one can understand from context what the author means. So I learned how to use Vortex to work with fashion and I think quite well, although I like him, I know how to work with them what I can't say about MO2 in my case.

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