Eiade Posted June 8, 2004 Share Posted June 8, 2004 ok. i'm modding up balmora to have more houses and more people and more everything. ya know, make it more interesting and deep. so: every new person will have their own story that you can ask them about. i called the dialogue topic "what's your story?" i assigned stories to certain npc's by setting the speaker condition so the ID matches who's supposed to tell the story, for instance only the argonian can talk about how he used to be a slave n'stuff. obviously this is wrong. now practically every time i go to talk to any npc, an error message pops up telling me that it can't find dialogue topic on line 1, compile and error and all that other crap. in the npc's dialogue window in TESCS, the topic "what's your story?" is certainly one that he has. so... why can't it be in game?? Link to comment Share on other sites More sharing options...
ThetaOrionis01 Posted June 8, 2004 Share Posted June 8, 2004 Can you post the exact error message you are getting? One thing which springs to mind as a possible cause is that the dialogue topic you created isn't exactly the same you added with the AddTopic function - for instance, if you've used AddTopic "what's your story?" and called the topic "what is your story" The game would then keep looking for a topic which doesn't exist, which might account for the error message. Another possibility is a mistake with the syntax when adding the topic - a missed quotation mark perhaps, or something like that. Link to comment Share on other sites More sharing options...
Dijas Posted June 8, 2004 Share Posted June 8, 2004 Greetings are essential for starting a topic. In each NPC greeting you'll have to write the AddTopic "what's your story?" OR simply link the greeting to the topic you want. E.g. «Hello, I'm %Name. I hope you're liking Balmora as much as I do. Would you like to ear my story?» Note: the topic wouldn't be «what's your story?», but something like «ear my story», which corresponds to the sentence your NPC has in his Greeting. Link to comment Share on other sites More sharing options...
ThetaOrionis01 Posted June 8, 2004 Share Posted June 8, 2004 Not entirely correct. You can add topics via script rather than dialogue. Also, you can add topics from the results box of any other topic the NPC has, not just greetings. And the topic does not need to match whatever the NPC is saying - you can have any topic added in the results box, you can add more than one topic at the same time etc. Link to comment Share on other sites More sharing options...
Dijas Posted June 8, 2004 Share Posted June 8, 2004 Of course ^_^ . I think Eiade had this error because he probably didn't use the addtopic or the greeting stuff. And yes, the results box may have several addtopic and/ or removetopic.But assuming the kind of mod Eiade wants to do, I'd say the Greetings are very important to add topics to NPC's at the very beginning. Now, in a script, I don't have an idea how can I do that. :huh: Could you?... Link to comment Share on other sites More sharing options...
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