gulogulo Posted December 21, 2012 Share Posted December 21, 2012 Hello everyone, I would like to know how to apply a spell on every actor the player hits in melee? Im interested in the best and most simple and elegant solution. Something without cloak spells I use extensively. I will be greatfull for any suggestion. Link to comment Share on other sites More sharing options...
gsmanners Posted December 21, 2012 Share Posted December 21, 2012 Isn't that what Enchantments are for? Link to comment Share on other sites More sharing options...
gulogulo Posted December 21, 2012 Author Share Posted December 21, 2012 Im using some kind of custom werewolf race so I use no weapons. Link to comment Share on other sites More sharing options...
timatywam Posted December 21, 2012 Share Posted December 21, 2012 You may be able to attach that spell to the attack damage multiplier perk but I am not sure. I would guess that a Perk or Power would be the only way to do it well Link to comment Share on other sites More sharing options...
BigKevSexyMan Posted December 22, 2012 Share Posted December 22, 2012 In the perks, you can add a spell to a combat hit. It's under the perk entry point -> "Apply Combat Hit Spell" or something. Next, all you have to do is make a magic effect, and set the perk to apply to the one you made. Finally, all you have to do is make some way to give the player the magic effect. This can be either through a spell, or enchantment, or whatever. Link to comment Share on other sites More sharing options...
gulogulo Posted December 22, 2012 Author Share Posted December 22, 2012 Yeah, I will try the perk. Thank you! Link to comment Share on other sites More sharing options...
gulogulo Posted December 23, 2012 Author Share Posted December 23, 2012 Something is wrong. I have created a perk. It works but the Apply Combat Hit Spell perk entry doesnt work. I dont know why. It doesnt matter what spell I add in the entry. Even vanilla spell are not working. BTW they all fire&forget contact spells. Link to comment Share on other sites More sharing options...
BigKevSexyMan Posted December 24, 2012 Share Posted December 24, 2012 You have to attach that perk to the player somehow. Did you set 'Perk to Apply' in a magic effect to your perk and somehow give that magic effect to the player? Link to comment Share on other sites More sharing options...
Shaydow Posted December 24, 2012 Share Posted December 24, 2012 I have noticed through my own modding of Vampire Lord that "Beast" races ",( werewolf. Vampirelord, Hagraven, Spriggan, etc ) have a completely DIFFERENT subset of melee attacks. They seem to use their own type rather then player unarmed attack types. It is something I have been struggling with with one of the mods I'm working on as well, so correct me if I am wrong. Otherwise, this may be your problem. Link to comment Share on other sites More sharing options...
gulogulo Posted December 24, 2012 Author Share Posted December 24, 2012 @Shaydow I simply have followed the advice from heilghast: "It would seem that perks like the Bullseye perk only apply the combat hit spell when the player has a weapon attached. However there is a way around it, which is a bit more longwinded. I tried the following (using the nordrace), in the AttackData tab, i added the PerkBullseyeParalyze in the attack spell box to the following events (Hand toHand) AttackStartH2HLeft AttackStartH2HRight AttackPowerStartForwardH2HLeftHand AttackPowerStartForwardH2HRightHand AttackPowerStartForwardH2HCombo Once in game, i changed the race of my charcter to nord, everytime i did an unarmed attack, the paralyze spell was applied. I wouldn't advise changing a race but rather create a race specifically for your werewolf, and add whatever spells you wanted to the unarmed events within the AttackData tab." Its all well now :) Link to comment Share on other sites More sharing options...
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