YouDoNotKnowMyName Posted April 25, 2020 Share Posted April 25, 2020 Good evening everybody! Again, with another (crazy) idea ... So I was recently thinking about how to improve Fallout 4 (nothing new ...) and decided to clean up everything a bit (remove MQ, things like that ... ). At first I thought "I will just make an ESP that disables all of that stuff ...". But then I thought of something else: Why not just edit the Fallout4.esm directly?Then I could actually delete the stuff that I didn't want, instead of just disabling it. So I tried to convert the Fallout4.esm into an ESP (with FO4Edit, by removing the ESM flag).But when I try to open that ESP in the CK, it just crashes. So my question is: Is there any way to edit the Fallout4.esm in the CK? Of course I made backups before trying things like this ...And yes, I know that editing the Fallout4.esm will make nearly all mods incompatible with it ... Link to comment Share on other sites More sharing options...
Zorkaz Posted April 25, 2020 Share Posted April 25, 2020 No! NO!Seriously don't! Even if it's possible. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted April 25, 2020 Author Share Posted April 25, 2020 Ok, so you say that that is a not-so-good idea.Well ... Other question: If an object is disabled, does it still take up memory when a cell is loaded? And also if I disable some objects (delete them in the CK and then use FO4Edit to "undelete all deleted objects") and then later open the mod again in the CK, all of the "disabled" stuff will show up again and I would get very confused ... (The main reason why I want to completely delete all of that stuff is mainly to get rid of all of those annoying markers and triggerboxes ... ) Link to comment Share on other sites More sharing options...
speedynl Posted April 25, 2020 Share Posted April 25, 2020 don't know for the memory but if you disable stuff in CK just put it under the ground, that way it don't show up when you load the esp again even if you use disable in ck and let the stuf there where it is it will show againit don't matter if you delete and undelete in fo4, the only way to remove it from your view is hold z drag underground, if a interior cell do the same just drag it deep down Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted April 25, 2020 Author Share Posted April 25, 2020 don't know for the memory but if you disable stuff in CK just put it under the ground, that way it don't show up when you load the esp again even if you use disable in ck and let the stuf there where it is it will show againit don't matter if you delete and undelete in fo4, the only way to remove it from your view is hold z drag underground, if a interior cell do the same just drag it deep downOk, thanks, I will do that! Link to comment Share on other sites More sharing options...
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