Ironman5000 Posted December 22, 2012 Share Posted December 22, 2012 I found a strange bug when using FOMM's TESSnip which makes it impossible to keep recipes for crafting when I choose to sanitize through the spells tab. I get this message, The plugin contains records which were not recognised, and cannot be fixed automatically At first I thought it was because I was merging mods using this program but it did the same thing when I made a recipe from scratch! After the message pop-up the records are moved to another category and the RCPE one is gone :confused: Is this a common problem? Is there a fix for this? FYI the recipes do actually work in-game, and I have the latest version of FOMM available through the mirror, and I have the latest steam patches. EDIT: Turns out it's doing the same thing for Item Mods (weapon mods) too, and I am now thinking that some other additional categories are affected too. Most are it just seems to be a few categories that can't be read by TESSnip properly :unsure: Link to comment Share on other sites More sharing options...
MotoSxorpio Posted December 22, 2012 Share Posted December 22, 2012 Check those out in FNVEdit, might just be the way snip is reading/compiling, as you said. I never had trouble using FNVEdit, but TESsnip I never used to create new records. Link to comment Share on other sites More sharing options...
rickerhk Posted December 24, 2012 Share Posted December 24, 2012 The xml file with all the record definitions was probably not updated fully for New Vegas. Weapon mods and recipes are new (FO3 didn't have them). Link to comment Share on other sites More sharing options...
Ironman5000 Posted December 25, 2012 Author Share Posted December 25, 2012 (edited) Ugh! That sucks, I know FNVEdit is supposed to be the best mod for this kind of thing but I hardly ever used it and I have become comfortable using TESSnip despite it's little foibles - made a few massively merged-based mods using the skyrim version with no issues (at least none caused by the utility) despite the buggy rumours going around. Guess I will have to get to know FNVEdit better then, thanks for the info anyway at least I won't be headbashing trying to find a bug that isn't there :thumbsup: Edited December 25, 2012 by Ironman5000 Link to comment Share on other sites More sharing options...
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