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Newb question. Creation kit Header version 1.0 vs. .95


ShabnamHoward

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My .esps load fine after FO4edits, but refuse to load after being saved by CK. I noticed that CK set version number in the header to 1.0 but that if I set it to what FO4Edit uses (.95), that it would load and run just fine. What is recommended in this situation? Currently using Mod Organizer and a fallout runtime last downloaded several months ago. I thought they stopped updating the fallout runtime, so I don't get why this happened. I can get by reseting it, but I would rather make the software happy in a less hackish manner. Anyone seen this?

Edited by ShabnamHoward
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