greyday01 Posted April 30, 2020 Share Posted April 30, 2020 How in the world did Bethesda make all of Skyrim in any reasonable time? It takes me forever to do one room of a cave going in and out of the CK and the game to see how things look. Granted I'm working full time, but still. And that's not counting large segments I delete and do over because it doesn't match what I visualized. And do you ever get "modder's block" where you can't seem to make any progress for weeks and you just have to let it sit? And all the times you come to a standstill because you don't know how to do what you want so everything is halted until you figure out how. By the way, thank you to all the nice modders who have helped me past my difficulties with your advice on how to do things. Bless you. Link to comment Share on other sites More sharing options...
maxarturo Posted April 30, 2020 Share Posted April 30, 2020 (edited) "How in the world did Bethesda make all of Skyrim in any reasonable time?"Bethesda has approximately around 400 employees... that's how !... Edited May 1, 2020 by maxarturo Link to comment Share on other sites More sharing options...
maxarturo Posted May 1, 2020 Share Posted May 1, 2020 "And do you ever get "modder's block" where you can't seem..." In order to avoid something like this happening you need to follow the same working patterns as an architect or a civil engineer or a contractor. My line of work has this risk if you don't do the following. - All the constractable projects must be first pre-design and troubleshoot, before starting the actual construction. - All projects must follow a strictly diagram of work development. So even if you do rich to a point that you are either tired or "modder's block" the project will still be developing because it will always have an "Must Do Next" diagram. Link to comment Share on other sites More sharing options...
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