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Dead Money DLC No textures or collision?


Reilight

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SO I just recently got back into New Vegas and tried my hand at modding for the first time. Took a while to fix any bugs I came across but I managed to get everything running smoothly. About 40hrs in, I decided to try starting the Dead Money DLC for the first time and basically came to an almost empty void after the starting conversation with Father Elijah where I couldn't see any wall or floor textures and had almost no collision as far as I know.

 

The base game works perfectly fine without anything missing that I've encountered so far, only this section. Any ideas or suggestions would be appreciated before I just try a drastic measure like doing a fresh install.

 

CPU - AMD Ryzen 9 3900X 12-Core Processor

CPU speed - 3.8GHz

Graphics card - Nvidia GeForce RTX 2080 Ti

Amount of dedicated Video RAM - 11gb

Native screen resolution of the display monitor - 2560 x 1440

Amount of System RAM - 32gb

Hard drive free space - 1tb SSD

 

Load Order

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b More Traits.esm
12 c Project Nevada - Core.esm
13 d ELECTRO-CITY - CompletedWorkorders.esm
14 e NevadaSkies.esm
15 f FCOMaster.esm
16 10 Project Nevada - Equipment.esm
17 11 Project Nevada - Rebalance.esp
18 12 ELECTRO-CITY - Highways and Byways.esm
19 13 Project Nevada - Cyberware.esp
20 14 More Perks.esm
21 15 More Perks for Companions.esm
22 16 YUP - NPC Fixes (Base Game + All DLC).esp
23 17 Mission Mojave - Ultimate Edition.esp
24 18 Vurt's WFO.esp
NS - TTW.esp
25 19 CM4A1.esp
26 1a The Weapon Mod Menu.esp
27 1b The Mod Configuration Menu.esp
28 1c Centered 3rd Person Camera - Unraised.esp
29 1d More Traits Update.esp
30 1e FCO - NPC Changes.esp
31 1f EVE FNV - NO GRA.esp
32 20 Unofficial Patch Plus.esp
33 21 NS - DLC.esp
34 22 NS - Base.esp
35 23 GunRunnersArsenal Integration Mod.esp
36 24 dD - Enhanced Blood Main NV.esp
37 25 FCO - GlowingOne.esp
38 26 More Perks Update.esp
39 27 More Perks for Companions Update.esp
40 28 Weapon Retexture Project.esp
41 29 FCO - OHSB NPC Edits.esp
FCO - Russell.esp
42 2a populatedcasino.esp
43 2b Complete Respec.esp
I use Vortex, LOOT and sometime FOMM.
This isn't even a case of missing textures that I've had in the past where I get a big red exclamation point. It's just an empty void, But I can still see and interact with certain objects such as enemies, doors, vending machines and npcs.
Just a couple of screenshots of what it looks like
I have tried verifying my local files to no success and I am running the 4gb patch. No ENB enhancements of any kind. I have all DLC installed.
Edited by Reilight
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All of the following may not apply to your specific situation, but are worth repeating anyway.

If you add (or remove) any VWD/LOD textures (such as NMC, Vurt's WFO, or Ojo Bueno), please see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen; or xLODGen - Terrain LOD beta for FNV, FO3, FO4, FO4VR, TES5, SSE, TES5VR, ENDERAL. Also recommend you read the 'LOD/VWD Texture Packs' section of the wiki "FNV General Mod Use Advice" article first.

* Move any "inactive/disabled" plugins out of the game "Data" folder. They count against the "plugin cap"(see [[#Smaller_Plugin_Cap|Smaller Plugin Cap]]) because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). The reverse also holds true: don't install mods that are not compatible with, or specific to, TTW or FNC if you are playing with them.

* Toggle "ArchiveInvalidation" off-and-on-again.

 

If the problem persists, then see either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned".

-Dubious-

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Managed to fix issue, thanks guys. Turns out when I tried to clean the DLC files (like Dead Money) that LOOT recommended using FNVEdit, that's apparently what was breaking the game. Still looking into a reason if there is one but otherwise everything is running perfect now.

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LOOT is a general purpose tool for analyzing file dependencies in several games. It detects things like ITMs and DTRs, which are generally not desirable, but only the author of a mod can say for sure. Sometimes they are necessary. The published game and DLC files for FNV should NOT be cleaned, no matter what LOOT reports. (They were published well after those problems were known about.) It doesn't actually say "clean this"; it reports the number of ITM and DTR instances, and people are used to interpreting that as "needs to be cleaned" from their experience with other games. That is one reason some are down on LOOT, but really any general purpose analysis tool can be wrong in a specific instance. Just another example of why you have to investigate "best practices" for each game in particular.

 

-Dubious-

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