PrometheusTS Posted May 7, 2020 Share Posted May 7, 2020 I explain better, I have a Mod ( B ) and I want to use recepies and ingredients from there to use in my mod ( A ) , can I pick or transfer those resources and scripts from Mod B to mod A and have them still be compatible with each other? Or Is better that Mod B is always loaded before mod A on which it should be made dependant? Is there a way so I can use stuff from B in A without making it dependant? Or its mandatory the dependancy ? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 7, 2020 Share Posted May 7, 2020 If you want the recipes in your plugin to replace those in the other plugin, then your plugin must have the other as a parent and you change those recipes accordingly.If you want the recipes in your plugin to be independent of those in the other plugin and thus have two recipes for the same thing should both plugins be active, then it is possible with SSEEdit to copy those records as new records into a target plugin. Both will need permission from the source author for any public release.The first is the "proper way"The second shouldn't be done unless explicitly stating that there will be duplication if both are used and it is discouraged to use both. If you really wanted to, there are SKSE script functions that do allow you to change different aspects of recipes in-game. Couple that with GetFormFromFile and in theory, you could change the recipes from the other plugin without any dependency. But if that plugin is not present, you'll have code trying to run when it does not need to unless you are careful with your conditioning. And such changes need to take place prior to accessing the associated work station. This last method should probably also have permission from the source author since it would be changing the original intended behavior. Link to comment Share on other sites More sharing options...
PrometheusTS Posted May 8, 2020 Author Share Posted May 8, 2020 If you want the recipes in your plugin to replace those in the other plugin, then your plugin must have the other as a parent and you change those recipes accordingly.If you want the recipes in your plugin to be independent of those in the other plugin and thus have two recipes for the same thing should both plugins be active, then it is possible with SSEEdit to copy those records as new records into a target plugin. Both will need permission from the source author for any public release.The first is the "proper way"The second shouldn't be done unless explicitly stating that there will be duplication if both are used and it is discouraged to use both. If you really wanted to, there are SKSE script functions that do allow you to change different aspects of recipes in-game. Couple that with GetFormFromFile and in theory, you could change the recipes from the other plugin without any dependency. But if that plugin is not present, you'll have code trying to run when it does not need to unless you are careful with your conditioning. And such changes need to take place prior to accessing the associated work station. This last method should probably also have permission from the source author since it would be changing the original intended behavior.Sorry , seemed a little complicate and I do not think I understood well... What I want is ... Make Mod A use the Same recepies and resource ore of Mod B ... same exact ones, and be independant of it so I can have only Mod A in my mod list if I want. But at the same time I want to be able to Add Mod B too to my mod list and have no conflict of sort because of the same records recepies or ore types... no dublicates etc ... Is that possible somehow? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 8, 2020 Share Posted May 8, 2020 What I want is ... Make Mod A use the Same recepies and resource ore of Mod B ... same exact ones, and be independant of it so I can have only Mod A in my mod list if I want. But at the same time I want to be able to Add Mod B too to my mod list and have no conflict of sort because of the same records recepies or ore types... no dublicates etc ... Is that possible somehow? No. Not possible. Link to comment Share on other sites More sharing options...
Recommended Posts