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Uploading to Nexus is so traumatic, I'm giving up on modding.


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I read carefully your last post and I don't know if you will understand this but...


Mod creation should first and only satisfy you !, everyone else comes second and last and if they don't like it they can easily uninstall - delete and move on, everyone else should just be happy and grateful that someone decided to share free of charge a mod that in some cases it might contain years/thousands of hours of labor without asking for a single penny !


Bottom line, you do this for yourself and not for others, you have absolutely nothing to gain from them only they from you !...

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Much appreciated, Rasikko and Maxarturo, as ever!

 

Well, I now have the mod uploaded but as yet unpublished... one step at a time. It looks pretty good, but I'm getting my Art Director (aka my daughter) to look over it, before I hit the 'Publish' button.

 

Is there a way to make it only available for certain specified Nexus members to see it and download? That way, I could ask for volunteers and test that I've done everything right before making it totally public?

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"Is there a way to make it only available for certain specified Nexus members to see it and download?"

Nope,... or i haven't found such a function on Nexus mods managment system.

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Thanks, my friend.

 

That's a shame.

 

I tried uploading the mod without publishing and then downloading my own mod... it didn't work. Either I've done something wrong or I can't download my own mod this way. I can't tell. Nor is there anything I can find about how to test that your mod works prior to offering it for general release.

 

I deleted the mod from Nexus (despite all of the work), but I haven't deleted my own files. Nor will I... they're good.

 

I think I need to add a post about the upload process. There are no valid tutorials that I can find and I still think that the Nexus system for uploading is weak... I just don't know who to direct my comments to.

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I could be wrong, but I think with the old system you could download your own file as a test prior to publishing the mod. But they've made changes with the site revamp that it might not be possible now if it ever was.

 

If you want only individual people to have access to your mod, you can use a temporary host site that keeps files active for a short time frame. Or use something like Dropbox or GoogleDrive, share the link with your specific people, then remove the file after they've gotten it.

 

Closest thing I could find that was relevant to uploading mods was this: https://wiki.nexusmods.com/index.php/How_to_Manage_Mod_Permissions,_Credits,_and_Files_on_NexusMods

It states at the end:

 

The other tabs should be self-explanatory:

  • Mod Detail include "Category", 'Name", "Language", "Versions, "Author", "Brief overview", "Detailed Description", and "Classification".
  • Media is both Images (pictures) and videos.
  • Documentation contains "ReadMe", "ChangeLog", and "Additional Information" text.
  • Manage Files lets you do just that for your uploaded mod files. The "File Category" enables you to move a previous version file from "Main Files" to another predefined category such as "Update", "Optional files", "Old versions", or "Miscellaneous". Do use a "major-minor" version number system to identify each upload version of your mod file. Not only does this allow users to know if they have the latest version, but helps identification if they need to revert to an earlier version in the event a bug makes it necessary (and no one is perfect 100% of the time).
  • Publish Mod is very similar to the Mod Detail page, but is for uploading mod files to the site.

 

 

If you want to discus your frustrations with specific features of the site and be sure that site staff will see it, you can post in the Nexus Feedback and Talk section of the forums.

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  • 2 weeks later...

Thanks.

 

I've just taken the plunge and published it. Player Homes 'Shades Of The Rift'.

 

Fingers crossed.

 

Hey, I'm glad to see you uploaded. Not sure you remember me, but we had a great thread about the effects of making actors persistent. Anyway, I ended up releasing my mod a while back, and just made a big update last night. I'm still thankful you were there to help me in the initial stages before development and release. I also wanted to give you some extra encouragement in case it turns out there is a bug in your mod. You would not believe how many bugs I've encountered working on my mod, many of which can be found in released versions. I always get antsy to fix a bug in a released version very quickly, but this is not a good idea. Give yourself some time. It's not the end of the mod or your user support. I can't speak for all people, but I know that I don't give up on a great mod/program just because it has a bug or two, or more in it. Thanks and good day! I think I'll give your mod a try.

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Thanks.

 

I've just taken the plunge and published it. Player Homes 'Shades Of The Rift'.

 

Fingers crossed.

 

Hey, I'm glad to see you uploaded. Not sure you remember me, but we had a great thread about the effects of making actors persistent. Anyway, I ended up releasing my mod a while back, and just made a big update last night. I'm still thankful you were there to help me in the initial stages before development and release. I also wanted to give you some extra encouragement in case it turns out there is a bug in your mod. You would not believe how many bugs I've encountered working on my mod, many of which can be found in released versions. I always get antsy to fix a bug in a released version very quickly, but this is not a good idea. Give yourself some time. It's not the end of the mod or your user support. I can't speak for all people, but I know that I don't give up on a great mod/program just because it has a bug or two, or more in it. Thanks and good day! I think I'll give your mod a try.

 

The name rings a bell but my memory for names is (insert suitable expletive here)!

 

I'll look for the mod. I know what you mean about rushing to fix bugs. So far, I've had only one person really thinking that there was an issue with my mod. Looking at their description of the problem carefully, it became blatantly obvious that this was a mod conflict. That turned out to be the case and simply rectified by adjusting the player's load order to make both mods play nicely together.

 

I resisted an update until this was certain and in the meantime I had accumulated enough little fixes to make an update worthwhile. I also cured the only real bug (that I was aware of, but hadn't worked out) while doing this... win, win.

 

Patience...

 

 

...

 

 

...

 

 

...

 

 

...

 

 

...

 

 

... is a virtue, sayeth the modder!

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