Jump to content

Problems getting model into Nifskope


CptBeldamen

Recommended Posts

Hi All,

I've decided to spend some of my lockdown time learning to 3d model, which has been a lot of fun!

 

I've created a model of a ship i want to import into Bridge Commander, but i'm having trouble with Nifskope.

Whenever i try to import the OBJ, that i've exported from 3ds Max, it's encountering problems.

The model, when it actually imports fully, is a silvery, untextured model even though there is a material file accompanying the file.

 

I figured i'd ignore that for now and save the file down so i can have a look at it in game, but the model itself isn't saving, when i reopen the nif file i've saved, it comes up with an error and either won't show anything, or will only open one of the elements.

 

Can anyone tell me what i'm doing wrong?

i assumed it would be as simple as exporting as obj, importing obj into Nifskope, saving as Nif file. but it doesn't seem to be.

Link to comment
Share on other sites

Have you tried installing the Nif Plugin for your version of 3DS Max? You can export directly as a .nif file if you do, which should prevent corruption. A quick search on the Skyrim Nexus should bring it up - it has support for multiple games, not just Skyrim.
Link to comment
Share on other sites

  • 2 months later...

 

 

"i assumed it would be as simple as exporting as obj, importing obj into Nifskope, saving as Nif file. but it doesn't seem to be."

 

No it is not. if you import a model into Nifskope to modify for another game, it is not just a matter of importing.

The best way is to import your model into an already made file from the game.

If your game has ships, take one of these nif files, import your model and delete the old ship model.Beware, this work only for static models. If the model has some animations, you have to rig the model in max or blender first.

As most nif files , you also MUST texture the model, it means your model must have textures or shaders, or nifskope will go wrong or your game will crash.

Just look in a game file how a model handles the textures and apply the same to your model.

It also means that you have to create texture files for your model. As I guess it is for the Gamebryo engine, .dds files, a diffuse, a normal, an environement map a cube map.

 

Hope it helps

 

I'm late on this one, maybe you already did figure all this by yourself.

Link to comment
Share on other sites

  • 1 year later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...