Jump to content

TUTORIAL: REMOVING UNWANTED MAGIC EFFECTS FROM THE PLAYER


steve40

Recommended Posts

Anybody have a clue how to permanatly remove the atronach stone's absorb spells effect from a follower? It is getting really anoying haing to remove it with the "removespell 954d7" command every time I load a new cell. And yes, I've done it enough to have t memorized.

Link to comment
Share on other sites

  • 2 weeks later...

Can anybody tell me how to properly remove the Miraak Robe Tentacle Explosion, I've tried everything, manually deleting the spell from active effects(which doesn't state it as an active effect), director's tools, going into my old save where i had the robe equipped and unequipping it, using the savetool to clean the save... I should add my current save hasn't begun the dragonborn quests yet. It's really annoying, please help!

 

Edit: I fixed my problem by opening my save in SaveTool and manually changing the miraak robe script from canexplode=1 to =0. Hope this helps anyone else having a similar problem.

Edited by Zora
Link to comment
Share on other sites

Hello all, so I recently decided to get back into Skyrim for a few -hours- days, created a new character and played extensively yada yada, untill I noticed a webwork of blue lines beneath my feet and at times beneath skin and on nearby walls/npcs.(Images below) As it looked similar to a portal spell I had recently used, I removed this mod, all spell effects from character, etc to no avail. Finally I tried player.recycleactor and this DID work, however the effect simply showed up a short time later. I went so far as to try help "portal" in console but none of the spell id I tried to add/remove solved the problem, I even tryed same thing with mgef files. I am truly hopeful that I won't need to player.recycleactor every 10-30 minutes, as my delay is already aweful with a bloated save, so any tips or suggestions anybody has, please do share. :smile: Thanks.

 

http://i974.photobucket.com/albums/ae224/cooleo00efhejgh/2015-08-20_00006_zpsrblbh6un.jpg

 

http://i974.photobucket.com/albums/ae224/cooleo00efhejgh/2015-08-20_00005_zps9ey6yw0b.jpg

 

http://i974.photobucket.com/albums/ae224/cooleo00efhejgh/2015-08-20_00007_zps5gnte8on.jpg

 

 

Link to comment
Share on other sites

  • 2 weeks later...
  • 3 weeks later...
  • 2 weeks later...

So I got stuck with glowing red eyes. Problem is, neither the Draugr eyes fix or the armored skeleton fix work. Anybody know what's going on?

I have the very same issue, I've tried everything even the RAR download that was recommended on page 1 I've been through the entire abilities list, keeping in mind my load order of immersive creatures and I even tried resetting all VFX and shaders with DIRECTORS TOOLS. Nothing's worked. I'm terribly worried this is going to cost me days of progress as I do have an earlier save before the problem started but preferably I'd like to just undo whatever I did to cause this issue! Any help you guys can offer would be appreciated! I've tried everything I can so far even so far as going through the abilities list and removing ANYTHING that has glowing red eyes. I'm out of options now. :(

Link to comment
Share on other sites

  • 3 weeks later...

Anyone know what this is? Black smoke with orange and purple sparks. I've searched this whole topic and have not found this. I think it's a dragonborn effect. When I disable dragonborn plugin in nexus this effect goes away

http://i62.tinypic.com/15db2xl.jpg

Edited by acjohnston
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...