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TUTORIAL: REMOVING UNWANTED MAGIC EFFECTS FROM THE PLAYER


steve40

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TUTORIAL: REMOVING UNWANTED MAGIC EFFECTS FROM THE PLAYER

 

 

Symptoms: Player has a weird lingering effect such as glowing eyes, smoke, steam, ice or fire coming from their feet, mist surrounding them, and so on.

 

Solution 0 - dispell all spells:

 

To dispel all active spells on the player:

 

- In third person, open the console and enter "player.DispelAllSpells"

- Close the console

 

NB: as this dispells all spells, you will need to reapply your blessings, unequip and re-equip enchanted items etc to restore those beneficial spells.

 

If the lingering effect still remains then try one of the following solutions:

 

Solution 1 - adding and removing Spell IDs:

 

- In third person, open the console and enter "player.addspell Spell_ID" [see below for spell_ID values]

- Close the console

- Open the console again and enter "player.removespell Spell_ID" [see below for spell_ID values]

- Close the console.

 

Try the above instructions using the appropriate Spell ID.

 

LOAD ORDER: Note that Spell ID's are an 8-digit number in the form xx000000, where xx is the mod's load order in hexadecimal.

 

00 = Skyrim.esm

01 = Update.esm

02 = usually this is Dawnguard, if you have it

03 = usually this is Hearthfire, if you have it

04 = usually this is Dragonborn, if you have it

FF = (load order 255) reserved for dynamically placed references

 

NOTE: if you use USKP and are sure you have the right spell ID but the fix isn't working, try deactivating USKP first, then apply the fix, save and quit, then reactivate USKP. USKP changes some scripts to try to prevent certain effects being applied to the player, but unfortunately these scripts may block the addspell/removespell trick from working.

 

Solution 2 - directly removing Magic Shader Effects by their IDs:

 

- In third person, open the console and enter "player.sms Shader_Effect_ID"

- Close the console (some effects disappear instantly, others may take up to a minute to fade away).

 

The Shader Effect IDs are found in the Creation Kit under "SpecialEffect -> EffectShader". They are form type EFSH.

 

Note: Most of the fixes posted here are Spell IDs. I am only just beginning to document the Shaders and Visual Effects, there are hundreds and hundreds of them.

 

Solution 3 - directly removing Magic Effect Visuals by the Magic Effect IDs:

 

- In third person, open the console and enter "player.sme Magic_Effect_ID"

- Close the console (some effects disappear instantly, others may take up to a minute to fade away).

 

The Magic Effect IDs are found in the Creation Kit under "Magic -> MagicEffect". Not all of the magic effects have visual effects. They are form type MGEF.

 

Note: Most of the fixes posted here are Spell IDs. I am only just beginning to document the Shaders and Visual Effects, there are hundreds and hundreds of them.

 

Solution 4 - Try the "CureAll" batch file by LubitelSofta:

 

Batch files have been made by LebitelSofta that will remove all vanilla Skyrim, Dawnguard, Dragonborn, WetnCold and Skyrim Immersive Creatures visual and shader effects from the player:

- Download the archive (Cure.rar) from here.

- Extract the files to your Skyrim root folder (not the data subfolder).

- Edit the Dawnguard, Dragonborn, or WC or SIC batch files (if necessary) so that every shader or effect ID matches your load order (see above).

- Start the game. In the console type "bat <filename>" (without quotes). Eg. "bat DBMGEF" will remove the Dragonborn Magic Effect visuals.

Â

The individual batch files are:

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SMGEF.txt (Skyrim Magic Effect visuals)

SEFSH.txt (Skyrim Effect Shaders)

DMGEF.txt (Dawnguard Magic Effect visuals)

DEFSH.txt (Dawnguard Effect Shaders)

DBMGEF.txt (Dragonborn Magic Effect visuals)

DBEFSH.txt (Dragonborn Effect Shaders)

Â

NB: you can use the included batch file CureAll.txt to run all the above batch files at once.

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MODS:

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WC.txt (WetnCold Magic Effect visuals and Effect Shaders)

SIC.txt (Skyrim Immersive Creatures Magic Effect visuals and Effect Shaders)

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NB: you need to edit in WC.txt and SIC.txt and change the first 2 digits of each ID ("XX") to match your load order.

 

Spell IDs

 

== WISP (WITCHLIGHT) STUCK TO THE PLAYERS FEET==

 

A witchlight (wisp) stuck to the player:

http://static-1.nexusmods.com/15/mods/110/images/51819-1-1394112724.jpg

 

AbWitchLight: 8CDD1

 

== WISP (WISPMOTHER) WHITE FOG AROUND PLAYER (VANILLA)==

 

http://static-1.nexusmods.com/15/mods/110/images/51819-2-1394112724.jpg

 

ATTENTION: I have created a definitive bugfix for the lingering Wispmother shader effect.

 

My bugfix fixes two buggy scripts and makes the shader effect stop playing when the magic effect is dispelled.

 

INSTRUCTIONS:

 

- download the "_bugfix_wispactorcript.rar" file attached to the bottom of this post.

- extract the fixed scripts from "_bugfix_wispactorcript.rar" to your Skyrim folder.

- if you are using thefirewarriors "wispfix.esp", please delete it from your Skyrim DATA folder.

- start Skyrim and load your problem savegame.

- In third person, open the console and enter "player.addspell 8CC8C" [don't type the quotes]

- Close the console

- Open the console again and enter "player.removespell 8CC8C" [don't type the quotes]

- Close the console.

- FIXED :dance:

 

AbWisp: 8CC8C

AbWispShade: F1184

 

==DRAUGR GLOWING EYES==

 

http://static-1.nexusmods.com/15/mods/110/images/51819-3-1394112725.jpghttp://static-1.nexusmods.com/15/mods/110/images/51819-4-1394112725.jpg

 

INSTRUCTIONS:

 

NOTE: USKP changes the Draugr script and unfortunately it prevents the addspell/removespell trick from working. if you use USKP you may need to disable it before applying tis fix, then re-enable it after applying the fix.

 

- download the "_bugfix_DraugrFXScript.rar" file attached to the bottom of this post.

- extract the fixed scripts from "_bugfix_DraugrFXScript.rar" to your Skyrim folder.

- start Skyrim and load your problem savegame.

- In third person, open the console and enter "player.addspell F71D1" [don't type the quotes]

- Close the console

- Open the console again and enter "player.removespell F71D1" [don't type the quotes]

- Close the console.

- FIXED

 

AbDraugrMagic: F71D1

 

==ARMORED SKELETONS MOD GLOWING EYES==

 

This effect is from "Armored Skeletons and The Walking Dead" by lifestorock.

http://static-1.nexusmods.com/15/mods/110/images/51819-5-1394112726.jpg

(red glowing eyes)

 

Thanks to Pow_R_Toc_H for this code:

 

SkeletonAbility: xx08D30C (where xx = "Armored Skeletons and The Walking Dead" load order)

 

==FLAME ATRONACH FIRE TRAIL==

 

http://static-1.nexusmods.com/15/mods/110/images/51819-1-1394113433.jpg

 

AbFlameAtronach: 2F3B5

dunSaarthalFlameForm: ED2FE

 

==STORM ATRONACH PURPLE MIST/SMOKE EFFECT WITH ELECTRICAL DISCHARGE==

 

http://static-1.nexusmods.com/15/mods/110/images/51819-2-1394113434.jpg

 

AbStormAtronach: 2F3B7

dunSaarthalStormForm: ED2FC

 

(purple mist with two purple dots/eyes near the feet)

This next one is a magic effect visual, so use "player.sme" to remove it:

AbFXAtronachStorm: player.sme 7F423

 

==FROST ATRONACH EFFECT==

 

http://static-1.nexusmods.com/15/mods/110/images/51819-3-1394113434.jpg

 

AbAtronachFrost: 104D4B

 

==ICE WRATH FROSTY FEET==

 

http://static-1.nexusmods.com/15/mods/110/images/51819-4-1394113434.jpg

 

AbIceWrathFX: CAF8A

DLCdunKarstaagAbIceWraithFX: xx029EE6 (where xx = Dragonborn load order, usually 04)

 

==SOVENGARDE HERO GLOW EFFECT==

 

http://static-1.nexusmods.com/15/mods/110/images/51819-5-1394113435.jpg

 

ATTENTION: I have created a definitive bugfix for the lingering Sovengarde glow shader effect.

 

My bugfix fixes a buggy script and makes the visual effect and shader effect stop playing when the magic effect is dispelled.

 

INSTRUCTIONS:

 

- download the "_bugfix_sovengardeglow.rar" file attached to the bottom of this post.

- extract the fixed scripts from "_bugfix_sovengardeglow.rar" to your Skyrim folder.

- start Skyrim and load your problem savegame.

- In third person, open the console and enter "player.addspell 10B2DE" [don't type the quotes]

- Close the console

- Open the console again and enter "player.removespell 10B2DE" [don't type the quotes]

- Close the console.

- FIXED :dance:

 

AbFXSovengardeGlow: 10B2DE

 

===================================================================================

 

If you find any more effect glitches, spell codes, screenshots, or corrections, please post them here. Tx.

 

CONTINUED BELOW

 

Credits: this is a compilation of fixes posted by many users throughout the forums.

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  • 2 weeks later...

OK, so this thread's for removing effects/animations from player. But what about from somewhere else?

 

 

 

 

http://i63.tinypic.com/9unp83.jpg

 

 

 

This constant ice blast effect got stuck on top of Warmaiden's roof since a battle with an arctic dragon. Even when I left Whiterun for days and came back, this effect (with a lot of earth shaking when I got near it) kept playing on top of Warmaiden's. It still always does whenever I come to Whiterun. How to get rid of this?

Edited by sailabc1
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Is anyone able to identify this particle effect ? I kinda get the gist of removing them from the tutorial but am still not sure how to actually identify which effect this is ?

 

 

UPDATE: 1/30/18

So far the first thing i did is dump my entire inventory and all equipment into a chest in case the effect was from an item.

Ran DispelAllSpells

Ran Cureall batch

Cleaned save file with save tools to remove orphaned script instances.

Repeated first two steps.

 

Nothing has gotten rid of this effect and unless there is some way to list all active shader effects on the character I simply have too many mods to figure out what is causing this.

 

Any help will be appreciated. Its driving me absolutely crazy

 

UPDATE: 1/31/18

Further investigation shows that the bugged effect was applied by Festus Krex's Inside Out Spell added by this mod here

https://www.nexusmods.com/skyrim/mods/59818/?tab=description

however the effect persists after removing the mod and running the save tool. I suspect its an array or reference that needs to be deleted manually however I have no idea how to edit save files any deeper than the automated script cleaners. If anyone is willing to help me with this please PM me and I will provide copies of my save files for analysis and any additional details required.

Edited by mikeloeven
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  • 2 months later...
  • 3 weeks later...

hey so i'm having a problem with the smoke effect from what i believe is the prowler from the mod Project AHO. it uses the same effect as the dwemer centurion but when i tried the add/remove spell console commands it didnt solve the issue for me. i also tried dispelallspells or whatever the line was to fix that too but it also did nothing. tried reloading and loading previous saves and still nothing.

 

https://my.mixtape.moe/tojcij.png

 

heres a screenshot of the effect.

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  • 3 weeks later...

Hi All,

 

I just wanted to say I tried EVERY single one of the listed options above! (one worked for getting rid of the draugr eyes) but. I was still unable to remove (pardon the french) that mother f*#@ing wispmother fog!

 

another other tips or tricks anyone has tried?

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https://drive.google.com/open?id=106fknnQHvFcxZXHpIUpZdwopeMsVnowQ

 

Hi I'm sorry if this has been already adressed but I got to like page 41 so at least I made an attempt :thumbsup:

I had the draugr eyes but this thread helped fix it. However, I haven't been able to remove this.

It seemed like the Dawnguard Spriggan Matron leaves so I tried that, then I tried every single thing related to Spriggans in both addspell/removespell and sms. I have also tried the other suggested fixes and mods, and the only thing that almost worked was changing the gender, which made it disappear until the second I moved my character around.

I'm on Skyrim Special Edition and have no mods currently installed.

 

(Also, if you have the time and means, I have two other problems? They're not as much of a problem, though, so I'll just wait for a response first...)

(Also also, sorry for the poor quality of the video, I'm not great with computers so I just recorded it from my phone)

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  • 4 weeks later...
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