Zorkaz Posted May 24, 2020 Share Posted May 24, 2020 I don't know why but suddenly all my walls, floors and whatnots have havok physics. Has anyone encountered this issue? Edit: I meant havok physics Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted May 24, 2020 Share Posted May 24, 2020 What do you mean by that, do they behave like a misc object that you can "drop on the ground"? Walls and things like that are supposed to have "physics" as in collision, right? Link to comment Share on other sites More sharing options...
DocMoebius Posted May 25, 2020 Share Posted May 25, 2020 Are those just normal static objects or are they in SCOLs? Link to comment Share on other sites More sharing options...
Zorkaz Posted May 25, 2020 Author Share Posted May 25, 2020 Regular static objects. Walls, pillars and such. Appearantly if you place a metal barrel while havok is enabled tiles that you place afterwards will get "infected" with it's physics too. Which means I had to delete a lot of pipes, floors and walls.They also gather around my Coc-marker Edit: Well it still happens with some newly placed pipes and dirt hills Link to comment Share on other sites More sharing options...
DocMoebius Posted May 25, 2020 Share Posted May 25, 2020 That sounds very very strange. But I think I ran in the same error some time ago but I wasn't able to understand what caused it. Did you get rid of it by reverting back to an old backup? Link to comment Share on other sites More sharing options...
Recommended Posts