Murinscurse Posted May 29, 2020 Share Posted May 29, 2020 hey guys still new to SSE, Noob question is it safe to use if i correct a old form using SSE Edit? i manage to update form 40 to 44 using SSE Edit.i tried playing for 30mins no problem so far. will try a longer play nxt time and see how it goes but im no expert so i need some expertise here, will check back later gtg sleep. Link to comment Share on other sites More sharing options...
BlueGunk Posted May 30, 2020 Share Posted May 30, 2020 I've been playing Skyrim SE for ages and I never noticed I could update form version in SSEEdit! Well I never. I usually use the Creation Kit method. Thanks for pointing this out. My only observation is that updating should be fine (I believe it is a small structural change to allow more ESP fields Bethesda added). But I would avoid changing any of the main original game files. Some of them show much older Form versions and I would not want to fiddle with them. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 30, 2020 Share Posted May 30, 2020 You can probably do it in SSEEdit. But I would first compare a conversion done with the CK against one done in SSEEdit before relying on SSEEdit alone. This is just to make sure that there isn't any other change needed aside from the form version #. Link to comment Share on other sites More sharing options...
Murinscurse Posted May 30, 2020 Author Share Posted May 30, 2020 i only updated a armor mod that i like but i checked it in SSE Edit and it's in form 40, so after searching in nexus i found this SSE Edit script to check for old forms,so in apply scripts i found this many options and i saw update record forms and tried it, it automatically updated the ESP from 40 to 43 yeah i know 43 is still old form so im like wth, this is how i did it: { Find and update records with Form Version less than FV_Check. FV_Set is a new value to set. Can be used for any game, but has a meaning only for Skyrim currently.}unit UserScript;const FV_Check = 40; FV_Set = 44; ***<----that was 43 i click on it then change it to 44 then press ok haha allfunction Process(Rec: IInterface): integer;var fv: integer;begin Result := 0; fv := GetFormVersion(Rec); if fv >= FV_Check then begin AddMessage(Format('Found form version %d on %s', [fv, Name(Rec)])); SetFormVersion(Rec, FV_Set); end; end;end. anyway tyvm for the advice and btw i played with it again for 4hrs and no CTD so i guess im fine hehe tnx again :) Link to comment Share on other sites More sharing options...
VIitS Posted June 5, 2021 Share Posted June 5, 2021 For future reference for anyone who comes across this thread, NEVER USE THAT SCRIPT. There are differences in the data structure for some record types between form 43 and form 44. That is why you should use the Creation Kit to convert plugins to form 44 for Skyrim SE. If you are lucky, the record you are converting will have not been changed, or the parts that were changed were not being used in the records in the plugin you are converting. By far, it is more likely to result in broken records. Usually broken in a way that won't necessarily show up quickly. Link to comment Share on other sites More sharing options...
wiseguypete Posted September 2, 2022 Share Posted September 2, 2022 Ok, VlitS I'll take your word for it but, that being the case, can you please tell me how to achieve it correctly in CK? I haven't even figured out how to pull the object up in CK yet. Yep, def a noob. Link to comment Share on other sites More sharing options...
Algabar Posted September 3, 2022 Share Posted September 3, 2022 Get the SE/AE Creation Kit (CK) from Steam. You can use the search function in Steam. Searching for "Creation Kit" quickly took me to the download. 1. Download and install the Creation Kit.2. Now install the mod you want to update. Don't launch the game (or at least don't create a new save game), just install.3. Start the Creation Kit. In the upper left corner, click "File", choose "Data", select the plugin you want to update. Select "set as active file", then click "OK". Now the plugin is getting loaded. You can probably ignore most warnings the CK gives out - it always does that...4. Once the plugin is loaded, go to "File" again, now choose "Save". Exit the Creation Kit. That's it. If you want, you can check the form header in XEdit. Should be 44 now. Link to comment Share on other sites More sharing options...
wfandrews Posted September 5, 2022 Share Posted September 5, 2022 Will that give you the SSE Creation Kit? I had to download the SSE Creation Kit from Bethesda.net, Steam only gave me the Legendary one. I have not downloaded the Creation Kit since before the AE version of SSE came out so it would be good to know if I had to download it from Steam. Link to comment Share on other sites More sharing options...
Algabar Posted September 5, 2022 Share Posted September 5, 2022 Will that give you the SSE Creation Kit? I had to download the SSE Creation Kit from Bethesda.net, Steam only gave me the Legendary one. I have not downloaded the Creation Kit since before the AE version of SSE came out so it would be good to know if I had to download it from Steam. TBH, I'm still using the old ("SE") version from Bethesda.net. I know it's not up to date, but for my purposes (small edits here and there and some manual "patching"), it still does the job. And I have my beloved "Creation Kit Fixes" - which isn't really an excuse any more, since there's also an updated version. So, I guess I'm just too lazy to update... AFAIK, the Bethesda.net Launcher was practically shut down some time in spring this year. By that time, the Creation Kit download both for Fallout 4 and Skyrim SE was moved to Steam.Official announcement of the shutdown: https://bethesda.net/en/article/2RXxG1y000NWupPalzLblG/sunsetting-the-bethesda-net-launcher-and-migrating-to-steam So, if you want the current version, you need to download from Steam. When I searched last, there definitely was a SE/AE version. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 5, 2022 Share Posted September 5, 2022 Steam now hosts the SE Creation Kit (note it will not work with the pre-AE version of SE). Open Steam, go to the store, search for "Skyrim Special Edition: Creation Kit". It will be located in "All Software > Game Development" for the grand price of FREE. Actually, here is the link to the store page: https://store.steampowered.com/app/1946180/Skyrim_Special_Edition_Creation_Kit/ Link to comment Share on other sites More sharing options...
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