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TROPICAL SKYRIM -- A CLIMATE OVERHAUL MOD [WIP]


Soolie

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Hey soolie I have an issue with one texture:

http://www.noelshack.com/2013-11-1363036179-2013-03-11-00069.jpg

As you can see, it's very ugly, as a lod texture. Maybe it's me, maybe you forgot it, I don't know ;)

 

Moreover I'm sometimes blocked by an invisible wall, like here:

http://www.noelshack.com/2013-11-1363038325-2013-03-11-00063.jpg

 

I hope I help you :)

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Hey soolie I have an issue with one texture:

http://www.noelshack.com/2013-11-1363036179-2013-03-11-00069.jpg

As you can see, it's very ugly, as a lod texture. Maybe it's me, maybe you forgot it, I don't know :wink:

 

Moreover I'm sometimes blocked by an invisible wall, like here:

http://www.noelshack.com/2013-11-1363038325-2013-03-11-00063.jpg

 

I hope I help you :smile:

That invisible wall is caused by the collision mesh being bigger than the the visible mesh, i'll fix this in a later version.

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umh, I'm having the same issue as ArtMurder... there's still snowy textures , for example in the north and near high hrotgar. :(

The College of Winterhold also retains snow.

 

Some static objects have a Directional Material property (defined under Miscellaneous >> Material Object in the CK). Resetting the Directional Material in the dropdown box of the statics will remove the dynamically applied snow.

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well, it had to be a conflict with some other mod because reisntalling from scratch seemed to solve it.

 

at this point I think the mod would really benefit from being more modular, i.e. creature changes in a separate module, ligthing changes in a separate module, etc. that would make it a lot more compatible with other mods :)

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I have to agree with the above post, right now, the I find myself hating the new creatures this adds in. The birds are glitchy as hell, I see them flying through the ground 90% of the time, I even came across some randomly flying through the walls/ceiling of a cave deep deep underground. And then the 'raptors' are just totally immersion breaking, they still have wolf pelts and eyes and meat on them. And then it seems the spawns where increased, I started a new character with 'live another life' and popped up in the woods and had to kill about 8-9 skeevers INSTANTLY, and then on the way to riverwood where you always encounter the two wolves I had 6 raptors tear me to shreds, I reloaded like 9 times, and I finally gave up and had to use TGM just to survive and make it to riverwood.

Also, I came across some BRIGHT NEON GREEN water deep in a dwemer ruin, this is the only mod I have that messes with water, so I can only assume it did it.

 

Though, most of these issues could be fixes pretty easily, and shoved into a patch.

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