YouDoNotKnowMyName Posted June 1, 2020 Posted June 1, 2020 Good evening everybody! I just created a small worldspace (+-250 | +-250 cells, the actual playable area is much smaller then that of course) from a heightmap with that TESAnnwyn thing ...I also created the LOD for the landscape (took 2 hours with FO4LODgen). But I get a weird bug. Whenever I try to sprint in my new worldspace, the character moves a bit forward and then slows down.Also when using TCL to "fly" a bit abve the ground and then enabling collision again, the character does not "fall" to the ground, but slowly descends ... If anybody has ever heard of this bug or knows of a solution, let me know here ...
YouDoNotKnowMyName Posted June 1, 2020 Author Posted June 1, 2020 On 6/1/2020 at 8:14 AM, Zorkaz said: I think you have to generate PreVisSo do I need to generate PrecombinedGeometry and then PrecombinedVisibility, and that for the whole worldspace (+-255 by +-255 cells)? I tried that for one cell and the CK just freezes when I try to save the esp. This whole "optimization" (previs / precomb.) stuff is just annoying ....Isn't the whole point of "optimization" that you can run everything without it but a bit lower FPS?But no, not in FO4! Here you HAVE TO use the buggy optimization BS (that crashes the CK) or otherwise it just doesn't work .... And I thought I should get back into some "worldspace" stuff to get away from all of the other frustrating stuff ... Sorry for the rant, by the way ...
YouDoNotKnowMyName Posted June 5, 2020 Author Posted June 5, 2020 So, does nobody know a solution for this?Because that would be sad ... This problem only seems to happen with worldspaces that were generated by TESAnnwyn. I made a little worldspace "by hand" and it works without problems ..
DiodeLadder Posted June 5, 2020 Posted June 5, 2020 I remember reading that coordinates for object references can only go up to certain limited numbers, and beyond those coordinates, they fold back to 0.0. (Which was the reason why I posted asking about coordinates in Zorkaz's interior thread.) I don't think the game is set up for 512 x 512 cells worldspace. As a general idea, I think you can take whatever Bethesda was doing as the size limit of your playground. Personally, I don't think it's a good idea to plan for bigger stuff unless you have more people working for you than Bethesda. If you are looking to do a simple zombie apocalypse open world game map, Dying Light is another game with modding support. It looks like that one accepts FBX mesh importing as well creation of animations in the modding tool. I haven't played it yet, but it might be an alternative if you are looking to work on FPS maps.
YouDoNotKnowMyName Posted June 5, 2020 Author Posted June 5, 2020 (edited) On 6/5/2020 at 10:15 PM, DiodeLadder said: I remember reading that coordinates for object references can only go up to certain limited numbers, and beyond those coordinates, they fold back to 0.0. (Which was the reason why I posted asking about coordinates in Zorkaz's interior thread.) I don't think the game is set up for 512 x 512 cells worldspace. As a general idea, I think you can take whatever Bethesda was doing as the size limit of your playground. Personally, I don't think it's a good idea to plan for bigger stuff unless you have more people working for you than Bethesda. If you are looking to do a simple zombie apocalypse open world game map, Dying Light is another game with modding support. It looks like that one accepts FBX mesh importing as well creation of animations in the modding tool. I haven't played it yet, but it might be an alternative if you are looking to work on FPS maps. Thanks for the answer! The playble are would be just +-64 cells (because of that annoying physics bug) in the X axis and +-250 in the Y axis. Ok, I will try the same process with a smaller worldspace (maybe just 16 x 16 cells or something, just to test) and if that works, you are correct ...If everything works, I will slowly "work" / "test" my way up to bigger worldspaces ... What I wanted to do is to make something kind of like Fallout, but set in the area where I live ... Thanks for the suggestion, but I will try to "stay away" from "other games", because I have put so much work into trying to understand Skyrim's / Fallout's "inner workings" and I don't want to "throw that away". (I know that this is bad, because Skyrim / Fallout 4 is very limiting, worldspace-size for example or no real support for driveable vehicles, but this is where I feel most "at home" ...)(It almost feel like a trap, at first it is very inviting, like "come and try to make some mods, it is easy and beginner friendly" and then after a few years, when you finally "get to the limitations" it is too late, because you have already invested so much time and effort into it that it feels just almost "impossible" to "leave")(I know I have some problems, but I just feel so "at home" and I can't bring myself to "leave", even though it would be probably "healthier" for me ...) Sorry for the rant there but I think sometimes I just need to tell the world somebody how I feel ... [Yet another thing that went from a completely technical question to me talking about my actual problems ...] Edited June 5, 2020 by YouDoNotKnowMyName
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