basileus3 Posted June 1, 2020 Share Posted June 1, 2020 New Vegas stutters, like it just isn't smooth, I would like suggestions if any of my mods would cause particularly bad performancemy load order is:FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmTribalPack.esmMercenaryPack.esmClassicPack.esmCaravanPack.esmGunRunnersArsenal.esmYUP - Base Game + All DLC.esmYUP - NPC Fixes (Base Game + All DLC).espUnofficial Patch Plus.espUnofficial Patch Plus - Addendum.espHeroinZero Weapon Fixes.espThe Mod Configuration Menu.espFOVSlider.espInventory Search.espThe Weapon Mod Menu.espoHUD.esmDarNifiedUINV.espFCOMaster.esmSimple DLC Delay.espVATS Alternative - Bullet Time.espJustModsAssorted.espHelmet Overlay.espWater Overhaul.espMojave Arsenal.espJSawyer Ultimate - FCO Patch.espJSawyer Ultimate - Mojave Arsenal Patch.espJSawyer Ultimate - WO Patch.espJSawyer Ultimate.espFCO - GlowingOne.espFCO - Russell.espFCO - Saxons Quest Collection.espFCO - The New Bison Steve.espFCO - Willow.espKarmic Balance.espEnhanced NPC Awareness.espEconomy Overhaul.espSimple Reputation and Disguises.espELECTRO-CITY - CompletedWorkorders.esmFCO - ElectroCity Patch.espFCO - YUP English.espDistributed Necklaces and Chains.espFCO - PathFixing Vanilla.espFCO - Spice of Life Clothing.espFireRehireWillow.espFollower Tweaks.espQSMaresLeg.espJIP Selective-Fire.esmConvenient Fast Travel Markers.espMiscItemIconsNV.espPipboy2501.espFCO + CNR.espFCO + LQE.espFCO + YUP + JSawyer UE.espLucky38 Climate Fixed.espFCO + TOD.espNevadaSkies.esmNS - DLC.espLightUpAndSmokeThoseCigarettes_edisleado.esplightupandsmokethosecigarettes_dm.espQuickthrow.espSaxxonsQuestPack.esmThe New Bison Steve Hotel.esmNVWillow.espSomeguySeries.esmRussell.espNewVegasKiller.espNewVegasBounties.espKingOfTheRing.espNewVegasBountiesII.espTheInheritance.esp1nivVSLArmors.espADAM - MERGE.espADAM - Trooper Gloves.espADAM Complete.espBook of Steel.espWMIMNV.espWeapon Retexture Project.espLaLongueCarabineMod.esp357retex.espGRA-WRP-Patch-Two_Unofficial.espEVE FNV - ALL DLC.espRangerHuntingCarbineSequoia.espHeavyPlasmaRepeater.espRetrievableThrowables.espTacticalSurvivalistRifle.espVurt's WFO.espGroundcover Overhaul.espDesertlurk.espUncut Wasteland.espCazador Queen.espTheLozza's_Gasmasks_V2.espCAGE 1.9.3.2.espLucky38Reloadedv5.espB42Inertia.espYamsPinupParade.espLucky38Overhaul.espNew Vegas Strip ReDone - Walled.espHonestHearts2.espHonestHearts2b.espCNR_Beta.espCowboy Perk Complete - New Vegas Bounties.espLegion Quests Expanded.espD.E.I.M.O.S..esmBadlands.esmNiptonRebuilt.espWindows of the Mojave v1.2.1.espenclavebunker.esmNVInteriors_ComboEdition_AWOP.esmNVInteriors_Core.esmNCRTrooperOverhaul.espTrooperOverhaul-Dragbody.espSaltLakeStories.esmSLS - No Type3 Clothing.espAutumnLeaves.espdomecity.esmAWOP - Russell.espAWOP Interim Fixes.espAWOP WRP Patch.espAWOP-FCO3.espAWOPDeadMoney.esmAWOPDeadMoneyVendorPatch.espAWOPMonsterPatchVanilla.espAWorldOfPain(Preview).esmRadio Free Wasteland.espConelrad 640-1240.espExistence 2.0.espNVInteriors Addon AWOP.espLaurens_Bathroom_poetry.espHistory.espThe Law Won.espCourierCacheWSE.espFCO - Eyes.espFCO - NPC Changes.esp also for some reason Nipton Town Hall's lower level was like 10 fps the whole time I was there, but that was the only cell I have encountered such an issue Link to comment Share on other sites More sharing options...
M48A5 Posted June 1, 2020 Share Posted June 1, 2020 An actual load order is needed before anyone can begin to guess what would be causing the problem. Also, have you installed any of the tools that do not show in the load order (NVSR, NVAC, NVSE, etc)? Link to comment Share on other sites More sharing options...
dubiousintent Posted June 1, 2020 Share Posted June 1, 2020 "Texture packs" don't usually show up in the "load order". (They are replacing vanilla assets; thus they overwrite existing files.) And the issue with them is what size/resolution of the images you are using. Larger/"hi-rez" textures require more pixels, and larger screen display monitors multiply that requirement in a non-linear way. While your hardware may technically be able to handle it, the game was published in late 2010, designed for Windows Vista with maximum screen displays of 1920x1080, with default image sizes of 512x512 pixels. The game engine texture cache tends to be the bottleneck: "leaking memory" and causing "stutter". Please see the wiki "Display resolution versus Image Size" article.Re: Stuttering or "micro-stutters". All visual stuttering or "frame rate" problems are caused by the video stream having to wait for the "art assets" required to render the display OR the game writing something to disk (such as a save game file or logging). Mostly these are due to the hard disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. "ENBoost") and "solid state drives" (SSDs) being in-between. There are and will always be situations where the higher FPS will drop as you decide to head in a direction the game did not anticipate and "pre-load" into video memory.Keep in mind that this game was designed for older PC and XBox console systems, and it is now possible for your new "latest and greatest" gaming machine to be faster than it can handle. There are internal design choices that cannot be overcome. This is especially true if you are attempting to run at a "frame rate" higher than 60FPS which can introduce unanticipated problems. (If you haven't already, try locking your video card to 60FPS for FNV.) The "video pipeline" has always been prone to problems.The following are "mitigations" that have been found to help some people.The mod FNV Mod Limit Fix has revealed that the "140 plugin limit" existed was because the game was opening 3 file handles for each plugin. The game has a hard coded limit of 512 maximum handles that could be opened at once, AND IT NEVER LETS THEM GO until it closes. (Potentially this applies to ALL files it opens.) This fix simply bumps that up to 2048 to allow for more room for file handles. This obviously has a potential impact upon any file related issues and makes it worth a try for that reason alone.Please see the following entries under the 'Solutions to Performance problems' section in the wiki Fallout NV Mod Conflict Troubleshooting" guide if you haven't already.* 'Issue: "Full screen mode" exhibits CTDs and stutters or micro-stutters'* 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed'* 'Issue: Win10 Screen tearing in "Borderless Windowed Mode"'* 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' for other settings that can indirectly affect micro-stutter.* There are also some NVSR configuration suggestions under the 'Issue: Game in slow motion' and entries. (These will not help with the "Tick Fix" alternative mod, but the author of NVSR now has a suggested configuration for Win10 linked there.)* The 'Issue: What's with these Solid Green billboard signs in the distance (LOD)?' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section can also help if your problems started after you installed VWD/LOD texture packages.* If you are using CASM or some similar "auto-save" mod to manage your save game files (recommended), try increasing the "time between saves" set in the "save frequency"; and reducing the number of occasions it saves to the minimum (e.g. disable most "Autosave Events" in CASM) and see how that impacts the game seeming to freeze temporarily.* If you have "NVSE logging" enabled (see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide), disable it until actually needed.(Reading from or writing to disk for any reason is the slowest thing the game does.)The size of your image files also has an impact. Larger/higher resolution is not always "better". Please see the wiki "Display resolution versus Image Size" article.The 'Issue: What INI edits seem to be most beneficial to performance' entry of the wiki "Fallout NV Mod Conflict Troubleshooting" guide) may also be some help. However, the above mitigations are more likely to have a fundamental beneficial effect with or without any INI adjustments, so consider them as the last resort.As you can see, there are a number of things that can underlie your problem. If one of these doesn't fix it, I would be interested to hear about any eventual solution that does.-Dubious- Link to comment Share on other sites More sharing options...
T0M7 Posted June 3, 2020 Share Posted June 3, 2020 Don't know if this will help you, but, what version your NVSE right now?There's 5.1b4 which is on the silverlock's site, and there's 5.1b6 that's right now maintained at github.Your best bet would be getting the github's since I get better response using newer one. Then again, tread carefully. Link to comment Share on other sites More sharing options...
dubiousintent Posted June 3, 2020 Share Posted June 3, 2020 (edited) Please provide links if you are going to refer people to "offsite" mods. (As long as "adult content" is age-gated, and the site doesn't host pirated material Nexus terms permit it.) Presumably you are referring to "xNVSE", the fork maintained by korri123, lStewieAl, iranrmrf, maletsna (c6), and carxt (aka karut)? The "x" prefix is important to avoid confusion with the original. Interesting info. I was not aware of the fork, so thanks for that. Edit: Aha! Just found the announcement on today's "Nexus Mods" notifications, which does include that link. (That's why I missed it: checking the forum first.) -Dubious- Edited June 3, 2020 by dubiousintent Link to comment Share on other sites More sharing options...
basileus3 Posted June 3, 2020 Author Share Posted June 3, 2020 (edited) An actual load order is needed before anyone can begin to guess what would be causing the problem. Also, have you installed any of the tools that do not show in the load order (NVSR, NVAC, NVSE, etc)?yeah I have NVSE, NVAC, Onetweak, and NV Tick Fix, also idk what you mean actual load order, I just copied that from a loadorder.txt under \ModOrganizer\Fallout NV\profiles\Default Edited June 3, 2020 by abcaqwerty Link to comment Share on other sites More sharing options...
basileus3 Posted June 3, 2020 Author Share Posted June 3, 2020 "Texture packs" don't usually show up in the "load order". (They are replacing vanilla assets; thus they overwrite existing files.) And the issue with them is what size/resolution of the images you are using. Larger/"hi-rez" textures require more pixels, and larger screen display monitors multiply that requirement in a non-linear way. While your hardware may technically be able to handle it, the game was published in late 2010, designed for Windows Vista with maximum screen displays of 1920x1080, with default image sizes of 512x512 pixels. The game engine texture cache tends to be the bottleneck: "leaking memory" and causing "stutter". Please see the wiki "Display resolution versus Image Size" article. Re: Stuttering or "micro-stutters". All visual stuttering or "frame rate" problems are caused by the video stream having to wait for the "art assets" required to render the display OR the game writing something to disk (such as a save game file or logging). Mostly these are due to the hard disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. "ENBoost") and "solid state drives" (SSDs) being in-between. There are and will always be situations where the higher FPS will drop as you decide to head in a direction the game did not anticipate and "pre-load" into video memory. Keep in mind that this game was designed for older PC and XBox console systems, and it is now possible for your new "latest and greatest" gaming machine to be faster than it can handle. There are internal design choices that cannot be overcome. This is especially true if you are attempting to run at a "frame rate" higher than 60FPS which can introduce unanticipated problems. (If you haven't already, try locking your video card to 60FPS for FNV.) The "video pipeline" has always been prone to problems. The following are "mitigations" that have been found to help some people. The mod FNV Mod Limit Fix has revealed that the "140 plugin limit" existed was because the game was opening 3 file handles for each plugin. The game has a hard coded limit of 512 maximum handles that could be opened at once, AND IT NEVER LETS THEM GO until it closes. (Potentially this applies to ALL files it opens.) This fix simply bumps that up to 2048 to allow for more room for file handles. This obviously has a potential impact upon any file related issues and makes it worth a try for that reason alone. Please see the following entries under the 'Solutions to Performance problems' section in the wiki Fallout NV Mod Conflict Troubleshooting" guide if you haven't already.* 'Issue: "Full screen mode" exhibits CTDs and stutters or micro-stutters'* 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed'* 'Issue: Win10 Screen tearing in "Borderless Windowed Mode"'* 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' for other settings that can indirectly affect micro-stutter.* There are also some NVSR configuration suggestions under the 'Issue: Game in slow motion' and entries. (These will not help with the "Tick Fix" alternative mod, but the author of NVSR now has a suggested configuration for Win10 linked there.)* The 'Issue: What's with these Solid Green billboard signs in the distance (LOD)?' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section can also help if your problems started after you installed VWD/LOD texture packages.* If you are using CASM or some similar "auto-save" mod to manage your save game files (recommended), try increasing the "time between saves" set in the "save frequency"; and reducing the number of occasions it saves to the minimum (e.g. disable most "Autosave Events" in CASM) and see how that impacts the game seeming to freeze temporarily.* If you have "NVSE logging" enabled (see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide), disable it until actually needed.(Reading from or writing to disk for any reason is the slowest thing the game does.) The size of your image files also has an impact. Larger/higher resolution is not always "better". Please see the wiki "Display resolution versus Image Size" article. The 'Issue: What INI edits seem to be most beneficial to performance' entry of the wiki "Fallout NV Mod Conflict Troubleshooting" guide) may also be some help. However, the above mitigations are more likely to have a fundamental beneficial effect with or without any INI adjustments, so consider them as the last resort. As you can see, there are a number of things that can underlie your problem. If one of these doesn't fix it, I would be interested to hear about any eventual solution that does. -Dubious-I'ma go through all those, thanks for such an in depth reply! Link to comment Share on other sites More sharing options...
Radioactivelad Posted June 3, 2020 Share Posted June 3, 2020 The Tick Fix recently had some buggy releases that were quickly patched. One of them I recall did cause odd performance issues, mostly related to the D3D9ex feature. That'd be the first one I'd check. Link to comment Share on other sites More sharing options...
dubiousintent Posted June 4, 2020 Share Posted June 4, 2020 (edited) ... idk what you mean actual load order, I just copied that from a loadorder.txt under \ModOrganizer\Fallout NV\profiles\DefaultHe's referring to a "sorted load order" such as produced by "LOOT"; to include the main game and DLC files. (Screenshots don't work so well for the purpose, and I at least don't know if that MO file is equivalent as I don't use MO that list is not sorted as all the ESM files should be at the top at a minimum.) With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned". -Dubious- Edited June 4, 2020 by dubiousintent Link to comment Share on other sites More sharing options...
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