Jump to content

Vampires


OniB

Recommended Posts

The only "supernatural feeling" is what Vance tricks them into believing in order to make them prefer drinking blood over actually eating humans. He's herded them in and basically prevented them from killing people using a very effective tactic that plays on their natural desires.

 

It's very clever, provides a nice twist in the quest's plot... and it fits fine. What would you prefer, exactly? What would provide greater verisimilitude?

Link to comment
Share on other sites

The only "supernatural feeling" is what Vance tricks them into believing in order to make them prefer drinking blood over actually eating humans. He's herded them in and basically prevented them from killing people using a very effective tactic that plays on their natural desires.

 

It's very clever, provides a nice twist in the quest's plot... and it fits fine. What would you prefer, exactly? What would provide greater verisimilitude?

 

Remember the Vipers, the Khans and the Jackals? The Raider clans of the West Coast were weaved into the fabric of the story well, and they had a place in the Fallout world. The Family does not, it's a "kewl" concept taken almost verbatim from The Omega Man, which in turn was based on I Am Legend.

 

It's not clever. It masks itself well, but really, it's not. There is no gray area, there is no twist. All there is, is a badly implemented idea that doesn't fit the Fallout themes and aesthetic (lack of grayness, it's a black & white situation, no real choices to be made, only one route to take etc.).

 

What would I implement? First of all, I wouldn't rip off the Omega Man. Take inspiration, sure, but not rip off. I'd take the concept of Slags from Fo2 and toy with it, estabilishing a group of nocturnal bandits... tracking whom would require a bit of work and exploration.

 

Then, let the player learn of who they are (prefferably by being "invited") and have him learn of their nature: inbred descendants of technological specialists, who have access to some unique technology that only they know how to maintain. It's a rough draft, but later, the quest would include estabilishing relations with other cities, finding a source of food that doesn't require raiding etc.

 

In essence, make it so that the player would have to make a choice, a real choice that impacts the gameworld.

Link to comment
Share on other sites

ppl ppl, stop reading deeply into this. they put "vampirism" into fallout3 becos ppl liked it in oblivion, theyre just making a cheap piggy back. as for choices, thats bull, u can choose to get the kid out of there, go along with them, i think u can join them, let them live on, help them, or just talk to him, up till the point u blow his head off with ur combat shotgun. return to town and say problem solved.

 

also, vance isnt teaching people theyre vampires. hes teaching them to control their homicidal instincts and to not desecrate bodies. sure he may base half his stuff of vampires, but its becos he needs something solid to tell his "misunderstood" family as they have no where else to go, just saying that their fine, just dont eat ppl, drink their blood only will make them no better. they needed a leader, he needed a mascot kinda thing (vampire) to help those ppl. (note to self, canabalism is terrible, shoot on sight. misunderstood my ass. *bang bang bang*)

 

the vampirism thing doesnt even mask itself well. its not clever either. its trying to hide behind a glass window. thats what its doing.

 

one last thing: im pretty sure omegaman came waaaay before i am legend.

Link to comment
Share on other sites

one last thing: im pretty sure omegaman came waaaay before i am legend.

Yes I am Legend (2007 Film) came after The Omega Man (1971 Film) which came after The Last Man on Earth (1964) which was based on the I am Legend (1954 Novel). So techincally your both right and wrong depending on whether the poster was refering to the film or the novel.

 

Remakes, of remakes of novel based films suck...

Link to comment
Share on other sites

I have more of an issue with how these whiny emo pretend-vampires are somehow telepathically linked to the (4) people of Arefu who immediately become hostile to you for killing the gang they... sent you to kill.

 

Yeah, brilliant quest design there.

What is this referencing? I never killed The Family. It's more worth it to me to get on their good side, get the Hematophage perk, and get the ability to sell blood packs for more.

Link to comment
Share on other sites

I have more of an issue with how these whiny emo pretend-vampires are somehow telepathically linked to the (4) people of Arefu who immediately become hostile to you for killing the gang they... sent you to kill.

 

Yeah, brilliant quest design there.

What is this referencing? I never killed The Family. It's more worth it to me to get on their good side, get the Hematophage perk, and get the ability to sell blood packs for more.

 

As far as I've seen, any action that makes Ian hostile makes Arefu hostile to you. Killing the Family always makes Ian hostile in dialogue. Also, killing the Family after talking to Ian also makes Arefu hostile.

You simply get a message saying "The people of Arefu are now hostile to you." despite them having no way of knowing what you've done and in the case of the Family, no reason to care.

Even in Ian's case, why can't an evil character kill him, then tell Arefu "I'm sorry, the Family killed and ate him, so I had to kill them all." or something? Makes no sense.

Link to comment
Share on other sites

Sounds like a glitch in your game, or something else weird happening. My friend killed all of The Family and returned to Arefu just fine. I'm not sure what quest flag or dialogue option you might have triggered to give that result.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...