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Air and water magic


1tempus1

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Hi guys,

First let me introduce.

 

This idea comes from my reading of the book "Not the time for dragons" by Sergei Lukyanenko. There were clans of magician/wizards/druids dividing into two groups. Transforming ones (already plenty of mods - werewolves, vampires etc) and elementalists (each wielding one elements). This made me think about the game where the air or water magic is not only playable but viable too. After some research with little or no success i decided to find suitable mod and i ended up here.

 

I am aware of several good mods for skyrim which could bring something close to the idea that i have in my mind.

 

Spells and powers by WarriorKeke: link

This mod brings several spells which could be used, but do not entirely fit.

Spells like push, bash, grip, feather fall are all great for air/wind magician.

 

In the game there are many spells obtainable only via console command. One of them is steam beam. That spell has very good animation but the sound sucks.

 

The idea is to bring new branches to destruction/alteration tree where would be those new spells for air/water magic. Something to think about:

Gothic 1:

Stormfist

Windfist

Both with damage and throws people away. Could be done by combining steam beam animatics with force bash effect from the mod above.

Other possible spells are wind/air spear - animatics of ice spear but invisible.

 

For the water magic:

waterwalking

beam of water

wave of water

and so.

 

If anyone find this idea interesting, please give it a try. If there will be any other suggestions, post it here to make this idea better/more complete.

 

Sorry for bad english.

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Air, Water and Earth spells would be really nice additions.

 

Here's some ideas:

 

EARTH

 

Hurl Boulder, Similar to "Ice Spear", throws huge/big rock at enemy/enemies. (Yes, it's actually possible to make projectile that looks like stone) Could be explosive as well, or not. (Explosion would make sense, as then the stone would "logically" disappear)

 

Earth Dagger, similar to "Ice Bolt", except could cause some sort of lingering damage. (To simulate "bleeding") Also, could be made so that it flies in arc. To be honest, I think it's annoying that all spells fly in straight line.

Earth spells could be different as they could have slight/varying arcs with projectiles. One does not simply hurl boulder from Solitude to High Hrotgar. :tongue:

 

Earthquake? Giants use that "Grand Slam" ability, it could maybe be attached to same kind of animation which the master level fire spell uses. (It would look cool)

Could either cause damage, stagger, or even KD everyone in area. (with different cast times and effects there could be couple of variants, and they'd offer nice effects for all earth mages out there)

 

Earth Elemental, basically Storm Atronach with custom texture. Could use the spells above, or maybe be some sort of "Booster" summon? Casting armor and rally spells at allies and so.

Would offer much variety after the pure damage output minions.

 

Earth Armor (Just new name for mage armor spell :biggrin: ) I don't know if it's possible to make spell like Mage armor with custom effect. It'd be nice to have one that would actually make your skin look like stone. ( Or something like that)

 

Stone Curse, aka. Petrify, this is already included in couple of spell packs, so It won't count :biggrin: <

 

Obsidian Flesh, move slower, immunity to spells, negate magicka regen, regenerate health? Like, some sort of "Anti-death" spell. (But axes and hammers will still break your skin)

 

I'm huge fan of Earth spells. I'd really LOVE to see mod which would add all kinds of earth spells.

If I get motivated enough, I might try to make spell pack of my own, with the spells I am listing here, and maybe even try to add them to certain NPC's and so.

 

Water Spells

 

I don't know if I want to jump on the same group as every game developer seems to go nowadays. (water = healing)

Anyway, some ideas:

 

Water Walk, quite obvious one.

Water Breathing, Obvious too. (already in-game though)

 

"I just wanna make you wet", :biggrin: makes enemy more vulnerable against shock for some time.

 

Some sort of Splashy projectile spell? I think there might be couple which could be altered to fit the idea.

 

Summon Water Elemental!, Minion that HEALS! :dance:

 

Air

 

Well, Air can push and.. Push.. aaaand.... push?

 

Gale, push your foes. (Unrelenting force which can be cast with hands)

 

If I'd be able to make ward that deflects arrows, it'd be perfect spell for this, but sadly nobody seems to know how to do that. Yet.

 

Anyhow, I think I might start working on these, try some things and so on.

 

 

Edit: Also, sorry for pretty much unrelated post.

Edited by Guest
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good idea make also dark magics and light/holy magics like

 

DARK

Summon void - summons a void that will suck enemies back rendering there movement usless for a ciertan time, and allso sucking in anny summons and sending them to oblivion (15 sec)

Dark Bolt - shoot a bolt of dark energy that will damage and devour you enemys life force (5 hp per 10 sec effects dont stack)

Demon binds - Bind your enemy rendering them useless for a cieatan time (10 sec)

Dark Cloak - Dark energy based on the Frost, Fire, Lighting cloak spells (special effects you character has a dark aura around him/her that resonates and drains enemy Magicka, Health, Stamina ranging from the length 10m to your locations this should be more powerfull on the distance of the victim starting from 1-10 points per sec)

Summon Void Antronch - Summons a dark antronach to battle along side you for 5 minutes

Life Syphon (Master Level Magic) - syphon the health of the opponents around you ( 10 Sec Durration/ 25 hp pers sec) not to make it too op

 

HOLY/LIGHT

Bolt of light - shoot a bolt of light that will damage enemies ( 15 hp at noob level) (dealing exrea damage to undead and deadra)

Light cloak - Same as dark cloak just instead incresing hp regen rate by 20%

Pilar of light (expert dual Handed Magic) - Summons a pilar of light that follows your character restoring hp depending on level (starting From 10 hp per sec lasting 3 minutes)

Summon Angel - You summon an angel that will heal you and your follower and aid you in battle with deadly magic and healing spells also casting auras to increse your ability in battle (lasting 10 min but using mama as its summoned cast spell again to disperse)

Power of light - will enchant your weapon to deal more damage (10dmg) (dealing exrea damage to undead and deadra 20dmg)

Devine mercy - enchants your armour (every component helmet, boots, armour ect) (special effects your armour starts to reflect white and changes for into a holy armour

 

thanks hope you liked the ideas send me a message if you want more ideas on magic, weapons, armours ill be happy to help :D

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A combination of Phenderix Magic Evolved, Apocalypse Spell Package and WarriorKeKe's Spells and Powers will do everything you have described. I play with them all and it's great.

 

(Phenderix has Terra (Earth) Phantom (Dark) Oceanic (Water) and Holy (Light) while Apocalypse/WarriorKeKe's have spells like waterwalking, feather fall etc.)

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Cool ideas :)

I have a few on my mind.

 

Water

Water Jets - Spray water out of your hands causing no damage but staggers opponent. (Maybe also makes opponent more vulnerable to frost spells)

Whiplash - Channel the energy of water in your hand and release it in a whip-like manner, causing 25 damage. (Similar to firebolt)

Tidal wave - Gather water energy(H2O) around you and push it towards your enemies causing 50-75 damage and pushing them away.

 

Earth

Stone Shrapnel - Spray sharp rocks, stones & dirt out of your hands causing 15 damage. (May temporarily blind & stagger your opponent)

Summon Golem - Similar to the frost atronach, big, bad & brutish.

Earth ward - Works like a normal ward but effective in blocking both physical & magick attacks.

Sandstorm - Similar to that high-level frost spell, Blizzard i think, *sigh* i forgot.

 

Shadowjin's earth spell ideas are also awesome, the earthquake spell would be great if the pc sticks his hands in the earth and then summons the earthquake, you can continue the spell

which drains on your magicka.

 

Air

Haste - Already exists, but i would like one that makes your movement and weapon attack speed faster.

Levitate - Can be used in combination with haste, makes you float up/hover allowing you to traverse waterways and float down instead of falling.

 

The spell used in the video "The Great Battle of Skyrim" when the pc charges up and slams his hands together creating a shockwave push effect is awesome, plus it looks like air magick.

 

*SPOILER* >>>>>>> There is an earth-like atronach you can summon coming in the Dragonborn DLC called an Ash Guardian. :)

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Or water could be hot steam jets like what the Dwemer Centurions fire.

 

 

I figure that a spell version of Unrelenting Force would make a decent Air spell. Or anything that specilized in knocking back enemies.

 

Maybe an Air Cloak spell would involve whirling air that pushes back any enemies who try to get close without necessarily doing damage.

Edited by Rossum
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