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I think i am almost there, 250 mods and counting.


niphilim222

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Here is my load order, to see it for yourself, it might help you.

 

So what do you think, i am doing it right, or completly wrong????. With so many mods enabled its still 100% playable.

 

 

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Any feedback would be apreciated???

Edited by niphilim222
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Dheuster's got a few more mod addon's you could consider. CTD's can happen later if the Readme info for AFT isn't followed as recommended.

 

1. AFT No Friendly Spell Damage which keeps them from fighting too later on in the game. https://www.nexusmods.com/skyrimspecialedition/mods/6656?tab=files I found it a bit unnerving when, almost all the way through the barrow for getting Jurgen Windcallers Horn the one extra companion was being attacked by Lydia.

 

2. RDO: Realistic Dialog: https://www.nexusmods.com/skyrimspecialedition/mods/1187?tab=files

 

3. Immersive Citizens: AI Overhaul Skyrim SE : https://www.nexusmods.com/skyrimspecialedition/mods/173

 

Make sure you use Dheuster's AFT for either Skyrim and for Skyrim SE. These above are for Skyrim SE.

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With the number of mods in the list that do similar things with, Meshes and texture like landscape trees soil rocks and building material they do not count. They fit in the same category so they are essentially one mod.

 

Also they may cause problems mixed and mingled like that. So I find it doesn't challenge the sense to have more mods than anyone else that has succeeded in having 250 + mods running in the game successfully. Only when their mods list show there are individualistic mods with differences distinctly separate from each other in the game so they do not blend one type or another of the same kind are they counted as One mod.

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