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weapons and armour?


Xaikarik

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Enchanting and Smithing are really my go-to methods of improving myself. Both can progress to allow for really strong boosts to your weapons and armor and, most importantly IMO, you don't have to worry about always refreshing them (magic weapon effects aside). Alchemical bonuses are nice, but it sucks when they wear off in the middle of a fight or you eventually run out.

 

Personally, if you're interested, my favorite weapons are the Bound weapons from the Conjuration magic school. You can't be disarmed, their damage is pretty good, they weight nothing (so they don't count towards your encumberence), using them raise both your one-handed/two-handed/archery skill and Conjuration, they always soul trap on kill, and you can completely cripple any summoned atronach or raised undead. The only problem you might have with them is their short duration before they need to be resummoned, but there are a number of mods that boost their duration to levels where you never have to worry about it.

Edited by ShadCroly
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