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Generating a Worldspace map


Zorkaz

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There is a way with FO4Edit:

 

Load your plugin with FO4Edit, click on your plugin, select "Apply script" and then select "worldspace browser".

A new window will open up.

By default it will show the "commonwealth" map, but you can select what worldspace you want to be shown and if you want things like the "cell grid overlay" or the "height" of the landscape to be shown ...

 

You can export that "map" as an image.

 

i don't know how to get a image ((in DDS format, of course) in the game as a map for a worldspace, sorry ...

 

I hope this helps a bit ...

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There is a property in the Worldspace record which points to the map texture IIRC. Though if you are extending the Commonwealth, I'd just replace the vanilla one.

 

I did some simple experimentation a while ago, and I think it was like: the texture, which must be square, power-of-two based, will be mapped to how much ever the exterior cells extend.

Or, you have to specify how large the worldspace's bounding square is, I'm not sure about that anymore.

But the point is: If that script generates an image file, you have to resize it to be square, something like 2048x2048, no matter if you squash it to do so.

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Thank you both. I'll make the map as an item, so some things stay hidden and have to be explored.

 

Btw. I'm making a huge custom worldspace and won't extend the commonwealth

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Thank you both. I'll make the map as an item, so some things stay hidden and have to be explored.

 

Btw. I'm making a huge custom worldspace and won't extend the commonwealth

Map as an item?

What do you mean by that?

 

Like, a note that has the "picture" of the map on it, or what?

 

[Large custom worldspaces are the best kind of custom worldspaces :laugh: ]

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