Zorkaz Posted June 17, 2020 Posted June 17, 2020 Apart from the fact that .esm's can be a base for modders, what other pros and cons do esms have? Pro:-Other users can easily build upon this as a mod base-?-? Cons:-It's still part of the normal load order-?-?
YouDoNotKnowMyName Posted June 17, 2020 Posted June 17, 2020 When should you make an ESM? Whenever you feel like it! :laugh: Jokes aside, I don't really have a "right" answer, just how I do stuff ... I have a ESM called "CustomAssets.esm" that is always loaded when I am working on my stuff.That ESM conatins all of the "custom" stuff that I made myself (like static objects, doors, furniture, ...) so that all other ESP that I make can "use" those assets and if I want to change something (for example a material swap), I don't have to change it in 10 different ESPs, I can just change it in the ESM file. I also played around with the idea of merging all of the weapon mods that I use into one ESP and then making an ESM out of that, so I can use some of those weapons in my own plugins.But that didn't really work ... So, yeah, I don't have an answer to this, just my thoughts ....
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