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When should I make an .esm


Zorkaz

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Apart from the fact that .esm's can be a base for modders, what other pros and cons do esms have?

 

 

 

Pro:

-Other users can easily build upon this as a mod base

-?

-?

 

Cons:

-It's still part of the normal load order

-?

-?

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When should you make an ESM?

 

Whenever you feel like it! :laugh:

 

Jokes aside, I don't really have a "right" answer, just how I do stuff ...

 

I have a ESM called "CustomAssets.esm" that is always loaded when I am working on my stuff.

That ESM conatins all of the "custom" stuff that I made myself (like static objects, doors, furniture, ...) so that all other ESP that I make can "use" those assets and if I want to change something (for example a material swap), I don't have to change it in 10 different ESPs, I can just change it in the ESM file.

 

I also played around with the idea of merging all of the weapon mods that I use into one ESP and then making an ESM out of that, so I can use some of those weapons in my own plugins.

But that didn't really work ...

 

So, yeah, I don't have an answer to this, just my thoughts ....

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