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Illuminated Windows For Indy Bank


bryman1970

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There is (or was) a building near the Vivec silt strider that seems to have disappeared. I clicked on one of the floating windows and typed ORI in the console and it told me the window (and other floating stuff) originated from the Illuminated Windows for Indy Bank mod. I'm using this along with the Indy Bank and Illuminated Windows mod. I don't know if this was a project not completed by the Indy Bank mod or if there's some sort of conflict between the mods i'm using. Here is my mod list:

 

Masters for 9400000.ess:

001 Morrowind.esm

002 Tribunal.esm

003 Bloodmoon.esm

004 Texture Fix 2.0.esm

005 Bloodmoon Landscape Overhaul 1.0.esm

006 abotWaterLife.esm

007 Morrowind Advanced.esm

008 Morrowind Patch 1.6.5 Beta (BTB Edit).esm

009 GDR_MasterFile.esm

010 Book Rotate.esm

011 H.E.L.L.U.V.A._Merchant_Containers.esm (Version 1.0)

012 MCA.esm

013 TR_Data.esm

014 TR_Mainland.esm (Version 1.3)

015 Texture Fix -TR -2.0.esm

016 MW_Adv_PHW.esp

017 Better Bodies.esp

018 Nymeria's Monthly Respawn.esp

019 Nymeria's Faster Walk.esp

020 The Neverhalls.esp

021 Passive_Healthy_Wildlife.esp

022 Creatures.esp

023 MNC_Ald-ruhn_ v1.1_EV.esp

024 DN_1st_Person_Helm1.1.esp

025 MNC_Ebonheart_v1.0_EV.esp

026 Better Clothes Complete (BTB Edit).esp

027 DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp

028 NoM_Creatures Loot PHW.esp

029 Real_wildlife_2b Complete.esp

030 sm_ForgottenHalls.esp

031 A_flock_of_seagulls.esp

032 LOCH_Felsaad_Revamped.esp

033 The_Swords_of_Morrowind.esp

034 New Argonian Bodies - Mature.esp

035 abotTakeMyPlace.esp

036 New Khajiit Bodies - Mature.esp

037 Syc_HerbalismforPurists_BM.esp

038 Thirsk Expanded.esp

039 Syc_HerbalismforPurists_TB.esp

040 InventoryHelpers.esp

041 Syc_HerbalismforPurists (Pearl Bug Edit).esp (Version 1.2)

042 EcoAdjCrime (Tresspass Edit).esp

043 EcoAdjMerchantSkills (Disposition Edit).esp

044 BTB - Alchemy.esp

045 abotWhereAreAllBirdsGoing.esp

046 Vality's Bitter Coast Addon (Texture Fix Edit).esp

047 BTB - Character.esp

048 Westly's Master Headpack X.esp

049 BTB - Equipment.esp

050 BTB - Spells.esp

051 Service Requirements (BTB Edit).esp

052 Talrivian's State-Based HP Mod v.2.2.esp

053 MW_Adv_Required (BTB Edit).esp

054 H.E.L.L.U.V.A. Complete Weapons.esp

055 DN-GDRv1_NOM (BTB Edit).esp (Version 1)

056 Balmora Council Club.esp

057 Siege at Firemoth.esp

058 Quieter_UI_Sounds.esp

059 ASE Complete (BTB Edit).esp

060 Vivec Outdoor Mall_v2.esp

061 Illuminated Windows v1.2.esp

062 BTB - Settings.esp

063 Protective Guards.esp

064 Dura gra-Bol's House Extended.ESP

065 Starfires NPC Additions ver-1.11.esp

066 Area Effect Projectiles (PAR Edit).esp

067 JAC_Jasmine.esp

068 Pursuit Enhanced.esp

069 Book Rotate - Tribunal v5.3.esp

070 Book Jackets - Morrowind - BookRotate.esp

071 Book Jackets - Tribunal - BookRotate.esp

072 Book Rotate - Bloodmoon v5.3.esp

073 Illuminated Windows for Indy Bank.esp

074 New Gnaar Mok.ESP

075 Book Jackets - Bloodmoon - BookRotate.esp

076 Better Music System (BTB Edit).esp

077 WeatheredSigns.esp

078 Hold it - replacer.esp

079 Hold it - SF npc addon.esp

080 H.E.L.L.U.V.A. Handy Holdables.esp

081 ProperLadies_1.1_HoldItCompat.esp

082 W_Balmora Candle Shop IV.esp

083 Mir_Vistas_SN.ESP

084 MCR_Lighthouse for Khuul Expanded.esp

085 Hold it - MCA addon.esp

086 mel_teleportPlugin_1_3.esp

087 Frostmoth Docks.ESP

088 MCA Names 6.1.ESP

089 Indy Bank (SW Comp. Patch).ESP

090 New Better Caldera (Trancemaster Edit).esp

091 Clean Atmospheric Balmora.ESP

092 Improved_No_Glow_v1-MW_Trib_Blood.esp

093 Khuul Expanded.esp

094 frostmoth_repaired_v0_31.esp

095 Suran Waterfront V-5.1.esp

096 New_Skaal_Village.esp

097 Beasts of Vvardenfell 1.1.esp (Version 1.1)

098 NOM 3.0.esp (Version 3.03)

099 Hold it - NoM addon.ESP

100 Creatures Merged Objects Fix.esp

101 KN_Keening_Clothiers.esp

102 KN01_KeeningCity.esp

103 Merged_Objects.esp

104 Mashed Lists.esp

 

Amd here's a screenshot:

 

http://i46.tinypic.com/vx10fn.jpg

 

Has anyone had this happen to them? Is it just an unfinished part of a mod? I suppose I could just disable these floating items but i'd like to see if I can solve the problem without doing that.

Edited by bryman1970
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  • 2 years later...

I know this is an old topic but I just started playing marrowind again and also encountered this issue. In the patch notes to Indy Bank 2.4a you can see in the changelog that that bank was moved to the Foriegn Quarter as of 2.3 so I would think the solution would be to some how track down version 2.1 or 2.2 which I am in the process of.

 

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If you can live without the "houses for sale" bit of Indybank then use "indybank-NoHouses.esp" from 2.4

 

That won't conflict with Thondur's Suran Waterfront (are you using that version too?) as it's one of the buyable houses that causes the conflict.

 

Indybank adds many banks throughout Vvardenfell, not just to Vivec or Balmora

 

Seeing your mod list would be a great help to work out which version of Indybank you're using. Ideally in load order from Wrye Mash or similar, failing that from the [Game Files] section of morrowind.ini

 

Finally, mlox has most (if not all) versions of the Indybank mod added in so could well help you out.

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