bryman1970 Posted January 13, 2013 Share Posted January 13, 2013 (edited) There is (or was) a building near the Vivec silt strider that seems to have disappeared. I clicked on one of the floating windows and typed ORI in the console and it told me the window (and other floating stuff) originated from the Illuminated Windows for Indy Bank mod. I'm using this along with the Indy Bank and Illuminated Windows mod. I don't know if this was a project not completed by the Indy Bank mod or if there's some sort of conflict between the mods i'm using. Here is my mod list: Masters for 9400000.ess:001 Morrowind.esm002 Tribunal.esm003 Bloodmoon.esm004 Texture Fix 2.0.esm005 Bloodmoon Landscape Overhaul 1.0.esm006 abotWaterLife.esm007 Morrowind Advanced.esm008 Morrowind Patch 1.6.5 Beta (BTB Edit).esm009 GDR_MasterFile.esm010 Book Rotate.esm011 H.E.L.L.U.V.A._Merchant_Containers.esm (Version 1.0)012 MCA.esm013 TR_Data.esm014 TR_Mainland.esm (Version 1.3)015 Texture Fix -TR -2.0.esm016 MW_Adv_PHW.esp017 Better Bodies.esp018 Nymeria's Monthly Respawn.esp019 Nymeria's Faster Walk.esp020 The Neverhalls.esp021 Passive_Healthy_Wildlife.esp022 Creatures.esp023 MNC_Ald-ruhn_ v1.1_EV.esp024 DN_1st_Person_Helm1.1.esp025 MNC_Ebonheart_v1.0_EV.esp026 Better Clothes Complete (BTB Edit).esp027 DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp028 NoM_Creatures Loot PHW.esp029 Real_wildlife_2b Complete.esp030 sm_ForgottenHalls.esp031 A_flock_of_seagulls.esp032 LOCH_Felsaad_Revamped.esp033 The_Swords_of_Morrowind.esp034 New Argonian Bodies - Mature.esp035 abotTakeMyPlace.esp036 New Khajiit Bodies - Mature.esp037 Syc_HerbalismforPurists_BM.esp038 Thirsk Expanded.esp039 Syc_HerbalismforPurists_TB.esp040 InventoryHelpers.esp041 Syc_HerbalismforPurists (Pearl Bug Edit).esp (Version 1.2)042 EcoAdjCrime (Tresspass Edit).esp043 EcoAdjMerchantSkills (Disposition Edit).esp044 BTB - Alchemy.esp045 abotWhereAreAllBirdsGoing.esp046 Vality's Bitter Coast Addon (Texture Fix Edit).esp047 BTB - Character.esp048 Westly's Master Headpack X.esp049 BTB - Equipment.esp050 BTB - Spells.esp051 Service Requirements (BTB Edit).esp052 Talrivian's State-Based HP Mod v.2.2.esp053 MW_Adv_Required (BTB Edit).esp054 H.E.L.L.U.V.A. Complete Weapons.esp055 DN-GDRv1_NOM (BTB Edit).esp (Version 1)056 Balmora Council Club.esp057 Siege at Firemoth.esp058 Quieter_UI_Sounds.esp059 ASE Complete (BTB Edit).esp060 Vivec Outdoor Mall_v2.esp061 Illuminated Windows v1.2.esp062 BTB - Settings.esp063 Protective Guards.esp064 Dura gra-Bol's House Extended.ESP065 Starfires NPC Additions ver-1.11.esp066 Area Effect Projectiles (PAR Edit).esp067 JAC_Jasmine.esp068 Pursuit Enhanced.esp069 Book Rotate - Tribunal v5.3.esp070 Book Jackets - Morrowind - BookRotate.esp071 Book Jackets - Tribunal - BookRotate.esp072 Book Rotate - Bloodmoon v5.3.esp073 Illuminated Windows for Indy Bank.esp074 New Gnaar Mok.ESP075 Book Jackets - Bloodmoon - BookRotate.esp076 Better Music System (BTB Edit).esp077 WeatheredSigns.esp078 Hold it - replacer.esp079 Hold it - SF npc addon.esp080 H.E.L.L.U.V.A. Handy Holdables.esp081 ProperLadies_1.1_HoldItCompat.esp082 W_Balmora Candle Shop IV.esp083 Mir_Vistas_SN.ESP084 MCR_Lighthouse for Khuul Expanded.esp085 Hold it - MCA addon.esp086 mel_teleportPlugin_1_3.esp087 Frostmoth Docks.ESP088 MCA Names 6.1.ESP089 Indy Bank (SW Comp. Patch).ESP090 New Better Caldera (Trancemaster Edit).esp091 Clean Atmospheric Balmora.ESP092 Improved_No_Glow_v1-MW_Trib_Blood.esp093 Khuul Expanded.esp094 frostmoth_repaired_v0_31.esp095 Suran Waterfront V-5.1.esp096 New_Skaal_Village.esp097 Beasts of Vvardenfell 1.1.esp (Version 1.1)098 NOM 3.0.esp (Version 3.03)099 Hold it - NoM addon.ESP100 Creatures Merged Objects Fix.esp101 KN_Keening_Clothiers.esp102 KN01_KeeningCity.esp103 Merged_Objects.esp104 Mashed Lists.esp Amd here's a screenshot: http://i46.tinypic.com/vx10fn.jpg Has anyone had this happen to them? Is it just an unfinished part of a mod? I suppose I could just disable these floating items but i'd like to see if I can solve the problem without doing that. Edited January 13, 2013 by bryman1970 Link to comment Share on other sites More sharing options...
drolhcet Posted February 9, 2015 Share Posted February 9, 2015 I know this is an old topic but I just started playing marrowind again and also encountered this issue. In the patch notes to Indy Bank 2.4a you can see in the changelog that that bank was moved to the Foriegn Quarter as of 2.3 so I would think the solution would be to some how track down version 2.1 or 2.2 which I am in the process of. Link to comment Share on other sites More sharing options...
Dragon32 Posted February 9, 2015 Share Posted February 9, 2015 If you can live without the "houses for sale" bit of Indybank then use "indybank-NoHouses.esp" from 2.4 That won't conflict with Thondur's Suran Waterfront (are you using that version too?) as it's one of the buyable houses that causes the conflict. Indybank adds many banks throughout Vvardenfell, not just to Vivec or Balmora Seeing your mod list would be a great help to work out which version of Indybank you're using. Ideally in load order from Wrye Mash or similar, failing that from the [Game Files] section of morrowind.ini Finally, mlox has most (if not all) versions of the Indybank mod added in so could well help you out. Link to comment Share on other sites More sharing options...
Recommended Posts