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Localise strings in mod


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It's occurred to me that while I have provided files to translate strings in my MCM menu, there are also a couple of strings in my mod that are displayed under certain circumstances. Is there a simple way to provide localising files for these? These strings are not in the MCM menu, they are in other scripts.

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I have wondered that myself. You could try the same localization method used by the MCM. I've often wondered if it would still replace those strings. I've never actually tested tho. Just add the lines to your current translation file and see what happens.

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