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Is it possible to load a plugin "Immediately After"?


nt5raham
Go to solution Solved by Tannin42,

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[skyrim SE, Vortex 1.2.17] I've created a very minimal patch plugin using xEdit to resolve a conflict. Specifically, the author of a follower mod left a foreign language in two fields, and when I created the patch I copied the original text from Skyrim.esm to correct it. So the patch plugin needs to load after Skyrim.esm and the follower plugin. No other plugins are involved, and Skyrim.esm is the only master.

 

Vortex/Loot is correctly positioning the patch plugin after the plugin it modifies without the need for a rule. The problem is that it loads it FOUR HUNDRED TWENTY EIGHT plugins after. As a result, it is overwriting later-loading patches that contain resolutions to other conflicts, thus re-opening old conflicts. Is there a way to have the patch plugin load "immediately after" the follower plugin it modifies?

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No, sorry, the way loot orders doesn't give control over the "distance" between the plugins.

 

You could try to assign your patch to one of the early loading groups (something like DLC, Unofficial Patches, ...). It will still obey your "load after" rule but should otherwise attempt to load it as early as possible.

That may however also affect when the "buggy" plugin gets loaded, plus it's a bit hacky.

 

The clean solution would be to create rules or group assignments that load those "late-loading patches" after your custom patch, but that may be more work.

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Thanks, Tannin42, I figured if that option existed it would be easy to find, but I just wanted to double check. I wound up using the Late Fixes & Changes group, which necessitated tweaking some rules I already had in place. But I agree that it will be a cleaner solution.

 

I find it odd that LOOT would put my custom patch so late in the load order with no logical need, and when other patches I've created are not treated that way.

 

Thanks for the response!

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