D0rkL0rd Posted December 15, 2008 Share Posted December 15, 2008 Hi, I'm having problems adding Kozubarus Hair on my designed Clover. Everytime I load the game the Game seems to not find the hair. And when I go back into the Geck it says hair: NONE Is there a way to get it to refer to the hair? Help appreciated! PS: Default hair works! Link to comment Share on other sites More sharing options...
D0rkL0rd Posted December 17, 2008 Author Share Posted December 17, 2008 *bump* Link to comment Share on other sites More sharing options...
Guest Posted May 27, 2009 Share Posted May 27, 2009 you most likely have conflicting hair/eye mods.Been there myself :P Link to comment Share on other sites More sharing options...
Skotte Posted May 28, 2009 Share Posted May 28, 2009 you could try the FOMM Plug-in Editor to copy the hairs to the custom Clover esp Fallout 3 doesn't like having ESPs using ESPs then select the hair in GECK or FO3Edit Link to comment Share on other sites More sharing options...
Deleted1084753User Posted May 28, 2009 Share Posted May 28, 2009 Simplest question first: Are you parenting your mod to an .esm master file? If you're trying to reference a hair in an .esp plugin file, it won't work and will revert to null every time you close and reopen the editor. If you ARE parenting to an .esm, then see above tips :) Link to comment Share on other sites More sharing options...
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