Durzo187 Posted January 18, 2013 Share Posted January 18, 2013 Hi Everyone, Well I have a request to make, I want a Real Life Realism Mod for Fallout 3.It would have things like: If you get hit by a bullet in an arm, even just one bullet you get crippled already.You bleed when your wounded then would die of too much blood loss (a blood pack could prolong your life till you get to a doctor)Deadly weapons and useful armor, I was thinking that any kevlar base armor should protect you from getting injured or killed by a pistol bullet depending on it's caliber, combat armor should at least protect you from buckshots and some rifle rounds, then Power Armor should protect you from almost everything except laser weapons which in my imagination should go through about anything and plasma base weapons would also damage or injure a player wearing power armor (well because to me the plasma projectiles look corrosive), and high caliber snipers are the only "bullet" based guns that could kill someone in power armor.Ofcourse also the player needs.Ability to have more than two companions, but not base on karma but on the players speech skill.Gym? well for increasing your stats in S.P.E.C.I.A.L.Different skill system (sorry that it contradicts the thing about companions) somewhat, because what I had in mind was like the longer someone uses a certain skill the better they get in it and the lesser they use a skill the worse they get in it.You can't heal limbs instantly or overnight and regain life also, but take a couple of ingame days or weeks, probably an option to stay in a clinic or go out still battered and get killed or survive.Deadlier robots with almost a hundred percent accuracyExplosives for breaking locks, but could damage the loot resulting into getting lesser useful itemsdetonators for explosivesbetter ai for companions and npc If you don't want to make the mod, I understand I demanding a lot of things.If you don't want to make the mod can you guys atleast give me a few tips or tutorials in some of the things I wanted to see in the mod, I only know how to edit weapon and armor values but I'm willing to learn more to make this mod. Link to comment Share on other sites More sharing options...
BlackRampage Posted January 18, 2013 Share Posted January 18, 2013 I'd recommend giving FWE - FO3 Wanderers Edition a try. Judging by your request it might at least partially fulfill your request. Link to comment Share on other sites More sharing options...
Durzo187 Posted January 19, 2013 Author Share Posted January 19, 2013 (edited) I've tried, but although it's a great mod I don't like it at all (no offense to the creator or supporters), one thing that caught my eye in that mod is the sneaking, the experimental one and the breaching of locks, that I want to see in the mod I'm requesting/ trying to make by myself but I don't how to do that, I just know how to change values of items or npcs. Edited January 19, 2013 by Durzo187 Link to comment Share on other sites More sharing options...
Durzo187 Posted January 19, 2013 Author Share Posted January 19, 2013 I reviewed what I posted and realize I was just mumbling on and on and could be hard to understand because of the mixed up ideas and wasn't able to tell on the ideas or things I wanted to be made or helped in, so I'll put this one up: Weapons:- Higher damage (I can do in the G.E.C.K)- Lesser speed of corroding or degrading (I can do in the G.E.C.K)- Realistic ammo capacity (I can do in the G.E.C.K I think, never really paid attention if there was anything for clip size)- More ammo types and calibers (I know you guys will say for me to use Calibur, but I don't know how to like combine a mod with another mod or use it's properties for a different mod)- Weapon mods (C-mag, Acog sights, Reflex sights, scopes, grenade launchers, lasers, flashlight, night vision scopes)- Laser based weapons are deadlier, goes through anything, one of the only types of weapons that can kill someone in power armor.- Plasma based weapons, can damaged power armor users but have a corrosive effect on any type of armor. Armor:- Vault Security Armor and other similar armor types should be "immune" to pistol bullets depending on their caliber (I can do in the G.E.C.K kinda)- Medium armor like Combat armor should be "immune" to pistol rounds, buck shots and a few rifle rounds (if there is ganna be different types of ammunition and calibers)- Power Armors are immune to pistol, rifle and shotguns rounds, also protects you from frag grenades and mines and any other explosives that aren't energy based or plasma based. Only laser based weapons, plasma based weapons and high caliber snipers can damage or kill someone in power armor.- Helmets protect from small calibur pistols rounds unless shot on the face or the neck. Others:- no hud- Hunger- Thirst- Sleep- Excretion- Raising some of you S.P.E.C.I.A.L stats by going to a gym.- Sprinting (affected by level of Endurance, Agilty and your attire)- Weapons slots (like the one in Fallout 3: Reborn v10)- Backpack for carrying stuff (no pack, you won't be able to carry other things except one or two weapons depending on which type of weapon, a few rounds or ammunition and the clothes your wearing)- Nudity (I ain't a perve, but it gives more realsim to it)- Underwear- If your wearing a helmet with a face shield, you see the face shield when your in FPS.- more than one companion- breaching locks through explosives, shooting it or bashing with some NPCs:- better combat ai- better follower ai- ability to command followers using hotkeys or something better.- all killable except some important characters (oh please make the annoying girl in Zeta killable :wink: )- repair skills are better for some- super mutants are kind of bullet proof to pistols rounds since their all hulkish. Power Armor additional:- Night vision- crosshair- power level- small radar- carries it's own weight there fore no penalties for agility- you can sprint a little faster, but you can't swim and will end up shorting the suit or falling to a bottom of a late- AI on board anyone? Like the one in Halo- rad level Medical aspect of the game:- you have to go to a clinic when your injured or have crippled limbs and have to stay there for a week or more- adrenaline shots- anesthesia or morphine will temporarily make you ignore a crippled limb- you bleed when your wounded and could result to death- bloodpacks can be used to temporarily prolong your life, but you'll need a needle and surgical tubing to use a bloodpack- well it's up to you guys on what to do with the chems and alcohol because i don't use them- you don't heal from stimpacks, you live with what injury you've got or go to a damn clinic. Link to comment Share on other sites More sharing options...
JUSTIYT1 Posted January 23, 2013 Share Posted January 23, 2013 You are asking for a lot, and frankly, the closest thing there is to what you're asking for is FWE. Link to comment Share on other sites More sharing options...
veng Posted January 23, 2013 Share Posted January 23, 2013 What exactly don't you like about FWE again? Link to comment Share on other sites More sharing options...
Durzo187 Posted January 25, 2013 Author Share Posted January 25, 2013 I know, I'm sorry for asking a lot. uhm, some of the guns, skill system (on FWE and on vanilla), useless armor if I may say (I just don't feel safe from a pistol when using combat armor nor do I feel mighty and little safer when using power armor), the command system for companions (it's okay, but I would like something I can use on the go and while shooting), and it's not real enough for me, but once again I'll say I really like the experimental sneaking. Link to comment Share on other sites More sharing options...
BlackRampage Posted January 25, 2013 Share Posted January 25, 2013 Keep in mind that much of what you're asking for is simply beyond the limits of this game. FWE already pushes the game to the edges of it's limits (and beyond by using FOSE). By the way: You do know that FWE's settings can be altered rather drastically via its in-game configuration menu? Link to comment Share on other sites More sharing options...
scottym23 Posted January 26, 2013 Share Posted January 26, 2013 (edited) Hi Everyone, Well I have a request to make, I want a Real Life Realism Mod for Fallout 3.It would have things like: If you get hit by a bullet in an arm, even just one bullet you get crippled already.You bleed when your wounded then would die of too much blood loss (a blood pack could prolong your life till you get to a doctor)Deadly weapons and useful armor, I was thinking that any kevlar base armor should protect you from getting injured or killed by a pistol bullet depending on it's caliber, combat armor should at least protect you from buckshots and some rifle rounds, then Power Armor should protect you from almost everything except laser weapons which in my imagination should go through about anything and plasma base weapons would also damage or injure a player wearing power armor (well because to me the plasma projectiles look corrosive), and high caliber snipers are the only "bullet" based guns that could kill someone in power armor. Deadlier robots with almost a hundred percent accuracy I can tell by these two requests you haven't thought too hard about the impacts these suggestions would have on the game, making some quests and aspects of the game virtually impossible >.>. Having robots that shoot missiles, lasers, and bullets (not to mention deadlier than the ones currently as you specified) would make any quest, location, or building that had robots in it almost entirely impossible without the use of power armor; and STILL would be almost impossible because some robots can shoot lasers anyway which would corrode the power armor anyway. You've got to understand that the type of game you're describing is FUNDAMENTALLY different than Fallout 3. It's game design was to possibly be able to sneak in SOME game scenarios, but not all of them. In some spots you will automatically be seen upon entrance to either a room or location. The world also isn't designed for such high bullet damage, as there aren't enough areas to hide for cover (especially when some super mutants and enemies have grenades and missile launchers, then you're literally dead automatically in your theoretical game design). The type of game that this bullet damage is feasible (and is practically already established) is Dishonored. The reason it could work in that game environment however, is because it's made to be a stealthy game, to the point that it's actually possible to beat it without killing a single person. In short, the ideas you gave would be amazing and sound great on paper, but when actually implemented into the Fallout 3 world would pose numerous problems that would simply limit a majority of the game for long periods of time, and would make the game simply too easy or too hard at certain points (I guess the mothership zeta DLC would be removed from the game, due to it's nearly impossible difficulty considering the laser weapon damage?). You'd have to completely change everything about the game, starting with the game environment, to the way the NPC's respond, to the way the quests are designed, and so much more. Even a mod request 1/4 as demanding as this one wouldn't even be seriously considered, even on a new game like Skyrim, let alone a 5 year old game like Fallout 3. Sorry to burst your bubble, mate :/ Edited January 26, 2013 by scottym23 Link to comment Share on other sites More sharing options...
Durzo187 Posted February 3, 2013 Author Share Posted February 3, 2013 Hi Everyone, Well I have a request to make, I want a Real Life Realism Mod for Fallout 3.It would have things like: If you get hit by a bullet in an arm, even just one bullet you get crippled already.You bleed when your wounded then would die of too much blood loss (a blood pack could prolong your life till you get to a doctor)Deadly weapons and useful armor, I was thinking that any kevlar base armor should protect you from getting injured or killed by a pistol bullet depending on it's caliber, combat armor should at least protect you from buckshots and some rifle rounds, then Power Armor should protect you from almost everything except laser weapons which in my imagination should go through about anything and plasma base weapons would also damage or injure a player wearing power armor (well because to me the plasma projectiles look corrosive), and high caliber snipers are the only "bullet" based guns that could kill someone in power armor. Deadlier robots with almost a hundred percent accuracy I can tell by these two requests you haven't thought too hard about the impacts these suggestions would have on the game, making some quests and aspects of the game virtually impossible >.>. Having robots that shoot missiles, lasers, and bullets (not to mention deadlier than the ones currently as you specified) would make any quest, location, or building that had robots in it almost entirely impossible without the use of power armor; and STILL would be almost impossible because some robots can shoot lasers anyway which would corrode the power armor anyway. You've got to understand that the type of game you're describing is FUNDAMENTALLY different than Fallout 3. It's game design was to possibly be able to sneak in SOME game scenarios, but not all of them. In some spots you will automatically be seen upon entrance to either a room or location. The world also isn't designed for such high bullet damage, as there aren't enough areas to hide for cover (especially when some super mutants and enemies have grenades and missile launchers, then you're literally dead automatically in your theoretical game design). The type of game that this bullet damage is feasible (and is practically already established) is Dishonored. The reason it could work in that game environment however, is because it's made to be a stealthy game, to the point that it's actually possible to beat it without killing a single person. In short, the ideas you gave would be amazing and sound great on paper, but when actually implemented into the Fallout 3 world would pose numerous problems that would simply limit a majority of the game for long periods of time, and would make the game simply too easy or too hard at certain points (I guess the mothership zeta DLC would be removed from the game, due to it's nearly impossible difficulty considering the laser weapon damage?). You'd have to completely change everything about the game, starting with the game environment, to the way the NPC's respond, to the way the quests are designed, and so much more. Even a mod request 1/4 as demanding as this one wouldn't even be seriously considered, even on a new game like Skyrim, let alone a 5 year old game like Fallout 3. Sorry to burst your bubble, mate :/ Link to comment Share on other sites More sharing options...
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