ArcieAdam Posted January 18, 2013 Share Posted January 18, 2013 Simple enough of a description. Does anyone think they can move around some of the quest-locked word walls to neutral and accessible locations? Some word walls are located in places where you need to be at a specific point in a faction's questline, and some characters just aren't Companions material, or a mage at the College of Winterhold. Link to comment Share on other sites More sharing options...
Gerandirr Posted January 18, 2013 Share Posted January 18, 2013 Man, shouts are like Pringles. Once you pop you can't stop. lolI second this request. Link to comment Share on other sites More sharing options...
DreamKingMods Posted January 18, 2013 Share Posted January 18, 2013 You want Freedom of Speech. Link to comment Share on other sites More sharing options...
ArcieAdam Posted January 19, 2013 Author Share Posted January 19, 2013 Awesome, exactly what I needed. Many kudos! Link to comment Share on other sites More sharing options...
daventry Posted June 22, 2013 Share Posted June 22, 2013 For goodness sakes, do you have any idea how hard ive been looking for this Mod and it has a completely diffrent name, thank you :P Link to comment Share on other sites More sharing options...
DavinaJo Posted August 24, 2013 Share Posted August 24, 2013 hate to put a kybash in what would have been a solution but i clicked the link and the mod has been marked hidden so unless you know of a mirror site or some other mod that does the same(and is available) looks like someone is going to have to figure out how to create external wordwalls and make the scripts that trigger them. NB the author has noted on page that it is no longer supported however there is still the spanish version but i don't speak the language so if some kind soul want's to retranslate it back to english it would be nice. BTW there is only 5 word walls that would need to be altered, 2 in winterhold 1 whiterun, 1 morthal, and 1 in Faltkreath to get any more explicited would mean spolier alerts As far as i can see the mod would required the following meshes and textures of the word wall , finding and adding the appropaiate word (s) of power to the new wall(s), then disabling the old wall in it's current location then creating the script that triggers the new wall when player run across it. and of course repeating this 5 times =) note: funny thing that the word of power on the wall isn't fixed it depends which location is visted (the game script for wordwalls must have a subroutine that checks for first if the word has been encountered before if so which of the three words encountered if not give the first word and then disable after the word is learned and not only would the script have that there must be a way of knowing which location (s) are suppose to have which Word of Power on the wall and what the sub words are to the word of power. If I knew what i was doing in the CK i would take a stab at it but as ii is there is a learning curve involved. Link to comment Share on other sites More sharing options...
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