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Texture swapping help


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Hello All,

 

I'm trying to retexture some of the vanilla stuff for my own use, and am having some trouble.

 

Some texture files have multiple image areas in them, which are used by different meshes. For example, MagazineBurnt_d.dds has 6 areas in it, which are used by different meshes; ComicBurnt01, 02, and 03.

 

I want to create some more of these comics, but how do I tell which section of the dds the mesh is going to use?

 

Hope that makes sense.

 

Thanks!

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Try giving these a watch

 

Bethesda Mod School: Tools 101 - Custom Textures, Nifskope Setup, and Other Work Environment Tips

https://www.youtube.com/watch?v=3cDJ0Rk7hC0&list=PL2g2oK5KhZT0WUOw0Y_8HFudZbgfmcdEl&index=18

 

Bethesda Mod School: Nifskope 101 - Basics and Snap Points

https://www.youtube.com/watch?v=gayeY7nRzGE&list=PL2g2oK5KhZT0WUOw0Y_8HFudZbgfmcdEl&index=19

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In the Nifskope rendor window, when you select the object the mess should get highlighted, maybe in green lines. When you right click you should get a small window to appear to appear which has a number of options one of which is textures. Under textures you should see two options, edit UV and export template.

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