greyday01 Posted July 17, 2020 Share Posted July 17, 2020 I have a non standard set up for a player home I'm working on. It has a cave passage that leads to my house and on the far side of the house a door opens to a worldspace courtyard. I'm not sure quite what changes I would need so I could use multiple adoptions. This area is in the Rift so I could have the courtyard parent location be the Rift and use the courtyard door as my front door. Maybe. Has anyone done a set up anything like this? Link to comment Share on other sites More sharing options...
greyday01 Posted September 13, 2020 Author Share Posted September 13, 2020 Found the solution: Locations CaveExtLocation Parent Loc: HoldLocation WorldLocMarkerRef: CaveExtMarker Keywords: None Cell: CaveExt (in Tamriel) MapMarker: CaveExtMarker CaveLocation Parent Loc: CaveExtLocation WorldLocMarkerRef: CaveExtMarker Keywords: Dwelling, House, PlayerHouse ( these probably not needed) Cell: Cave HomeLocation ParentLoc: NewWorldSpaceLocation WorldLocMarkerRef: None Keywords: Dwelling, House, PlayerHouse Cell: HomeNewWorldSpaceLocation ParentLoc: HoldLocation WorldLocMarkerRef: None (Not allowed) Keywords: Homestead, BYOHHouse, Habitation Cell: NewWoldspaceCell (in new worldspace) MapMarker: NewWorldSpaceMapMarker (Not linked as WorldLocMarkerRef (not allowed))NewWorldSpace World Map Ofset Data: Adjust Cell X and Cell Y offsets until NewWorldSpaceMapMarker shows in right position on world map This works with Multiple Adoptions. When my home was blessed my adopted children showed up and would go play in my newWorldspace exterior. Link to comment Share on other sites More sharing options...
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