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[LE] Multiple adoption set up non standard


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I have a non standard set up for a player home I'm working on. It has a cave passage that leads to my house and on the far side of the house a door opens to a worldspace courtyard. I'm not sure quite what changes I would need so I could use multiple adoptions. This area is in the Rift so I could have the courtyard parent location be the Rift and use the courtyard door as my front door. Maybe. Has anyone done a set up anything like this?

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  • 1 month later...

Found the solution:

Locations
CaveExtLocation
Parent Loc: HoldLocation
WorldLocMarkerRef: CaveExtMarker
Keywords: None
Cell: CaveExt (in Tamriel)
MapMarker: CaveExtMarker
CaveLocation
Parent Loc: CaveExtLocation
WorldLocMarkerRef: CaveExtMarker
Keywords: Dwelling, House, PlayerHouse ( these probably not needed)
Cell: Cave
HomeLocation
ParentLoc: NewWorldSpaceLocation
WorldLocMarkerRef: None
Keywords: Dwelling, House, PlayerHouse
Cell: Home
NewWorldSpaceLocation
ParentLoc: HoldLocation
WorldLocMarkerRef: None (Not allowed)
Keywords: Homestead, BYOHHouse, Habitation
Cell: NewWoldspaceCell (in new worldspace)
MapMarker: NewWorldSpaceMapMarker (Not linked as WorldLocMarkerRef (not allowed))

NewWorldSpace
World Map Ofset Data: Adjust Cell X and Cell Y offsets until NewWorldSpaceMapMarker shows in right position on world map

 

This works with Multiple Adoptions. When my home was blessed my adopted children showed up and would go play in my newWorldspace exterior.

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