TangerineDog Posted July 23, 2020 Share Posted July 23, 2020 I'm trying to remove leveling progress from the game. That includes reducing XP gain to 0, adjusting the leveled lists of low-level the basic equipment (Iron, Steel, Hide, Leather) so you have a minute chance of finding better gear and mid level enchantments, making sure all random world encounters can still happen without overpowering the player, setting the level of some encounter zones lower than 20... And what else? What else is governed by the player's overall level that I'm missing? I'd really appreciate any help :) Link to comment Share on other sites More sharing options...
HeyYou Posted July 23, 2020 Share Posted July 23, 2020 You gain experience from using your skills, which seems perfectly reasonable.... or do you not want your character to improve at all?? Pretty much everything is influenced by player level, right down to vendor inventory...... Link to comment Share on other sites More sharing options...
TangerineDog Posted July 23, 2020 Author Share Posted July 23, 2020 (edited) You gain experience from using your skills, which seems perfectly reasonable.... or do you not want your character to improve at all?? Pretty much everything is influenced by player level, right down to vendor inventory......I love the first few levels of the game. Iron armor is actually not terrible, iron swords do some work, wolves are still dangerous...I want that to last. So while I want skills to improve, I have reduced the total level XP gained by increasing a skill to 0. In effect, that lets you optimize a fighting style without there ever being a rift as great as that between a lvl 50 character and a lvl 2 wolf.[Edit: like, even if you have One Handed at 100, that's what, 11 points of damage instead of 7 with an Iron Sword? You notice that, but the game still is a challenge all the way through.] Think along the lines of College Wizards offering the robes corresponding ro your skill level, not overall level. That's something I love. That's also why, to still have some progress, I adjusted the leveled lists to include all the basic armors at lvl 1, slim chances for enchantments included, and so on... that includes the vendor lists. So now I'm trying to figure out if I've missed anything. If there's anything that only ever happens at a certain level I'll obviously never reach 'cause I'll be lvl 1 forever.Quest triggers, dialogue options and the likes.Things that, in a game devoid of Player level, no longer have to be locked behind a level barrier. Edited July 23, 2020 by TangerineDog Link to comment Share on other sites More sharing options...
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